Fix incorrect conditional on export/mutate feasability of skin

This commit is contained in:
Dean Herbert
2021-12-02 13:41:20 +09:00
parent 65f0a80c97
commit 0a14acfd83
2 changed files with 2 additions and 2 deletions

View File

@ -179,7 +179,7 @@ namespace osu.Game.Overlays.Settings.Sections
base.LoadComplete();
currentSkin = skins.CurrentSkin.GetBoundCopy();
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => s.IsManaged), true);
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
}
private void export()