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Use DrawableOsuHitObject instead.
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@ -8,11 +8,11 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Modes.Osu.Judgements;
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using osu.Framework.Screens.Testing;
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using osu.Framework.Screens.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -128,7 +128,7 @@ namespace osu.Desktop.VisualTests.Tests
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private int depth;
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private int depth;
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private void add(DrawableHitObject<OsuJudgementInfo> h)
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private void add(DrawableOsuHitObject h)
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{
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{
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h.Anchor = Anchor.Centre;
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h.Anchor = Anchor.Centre;
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h.Depth = depth++;
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h.Depth = depth++;
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