mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge branch 'master' of github.com:ppy/osu into #7146
This commit is contained in:
@ -4,6 +4,8 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual.Editor
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@ -11,10 +13,21 @@ namespace osu.Game.Tests.Visual.Editor
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[TestFixture]
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public class TestSceneComposeScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap =
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new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo
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}
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});
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new ComposeScreen();
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}
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}
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|
@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -21,15 +20,15 @@ namespace osu.Game.Tests.Visual.Editor
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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public TestSceneDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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}
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|
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Editor
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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var editorBeatmap = new EditorBeatmap<HitObject>((Beatmap<HitObject>)Beatmap.Value.Beatmap);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
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Children = new Drawable[]
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{
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|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -59,9 +60,12 @@ namespace osu.Game.Tests.Visual.Editor
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},
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});
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var editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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Dependencies.CacheAs(editorBeatmap);
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Child = new OsuHitObjectComposer(new OsuRuleset());
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}
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|
@ -5,7 +5,8 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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namespace osu.Game.Tests.Visual.Editor
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@ -25,10 +26,13 @@ namespace osu.Game.Tests.Visual.Editor
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typeof(RowAttribute)
|
||||
};
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
|
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new TimingScreen();
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}
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}
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|
@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, null);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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@ -268,12 +268,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
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{
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public TestBeatmapConverter(IBeatmap beatmap)
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: base(beatmap)
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public TestBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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: base(beatmap, ruleset)
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{
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}
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protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
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public override bool CanConvert() => true;
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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{
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|
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScoreProcessor.FailConditions += (_, __) => true;
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HealthProcessor.FailConditions += (_, __) => true;
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}
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}
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}
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|
@ -22,12 +22,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
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AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
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AddAssert("total judgements == 1", () => ((FailPlayer)Player).HealthProcessor.JudgedHits >= 1);
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}
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private class FailPlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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||||
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public FailPlayer()
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: base(false, false)
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScoreProcessor.FailConditions += (_, __) => true;
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HealthProcessor.FailConditions += (_, __) => true;
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}
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||||
}
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}
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|
@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("create overlay", () =>
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{
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Child = hudOverlay = new HUDOverlay(null, null, Array.Empty<Mod>());
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Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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action?.Invoke(hudOverlay);
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});
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|
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestResumeWithResumeOverlay()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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resume();
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@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestPauseWithResumeOverlay()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("move cursor to button", () =>
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InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.Children.OfType<HoldToConfirmContainer>().First().ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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resumeAndConfirm();
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@ -285,7 +285,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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||||
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||||
protected class PausePlayer : TestPlayer
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{
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||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
public new HealthProcessor HealthProcessor => base.HealthProcessor;
|
||||
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
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|
@ -3,12 +3,14 @@
|
||||
|
||||
using System;
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using System.Collections.Generic;
|
||||
using System.Linq;
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||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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@ -28,12 +30,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
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|
||||
private const int spawn_interval = 5000;
|
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|
||||
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
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private readonly TestPlayfield[] playfields = new TestPlayfield[4];
|
||||
private ScheduledDelegate hitObjectSpawnDelegate;
|
||||
|
||||
public TestSceneScrollingHitObjects()
|
||||
[SetUp]
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public void Setup() => Schedule(() =>
|
||||
{
|
||||
Add(new GridContainer
|
||||
Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
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Content = new[]
|
||||
@ -43,48 +49,66 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
{
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||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfields[0] = new TestPlayfield()
|
||||
Child = playfields[0] = new TestPlayfield(),
|
||||
TimeRange = spawn_interval
|
||||
},
|
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scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfields[1] = new TestPlayfield()
|
||||
Child = playfields[1] = new TestPlayfield(),
|
||||
TimeRange = spawn_interval
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Left)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfields[2] = new TestPlayfield()
|
||||
Child = playfields[2] = new TestPlayfield(),
|
||||
TimeRange = spawn_interval
|
||||
},
|
||||
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfields[3] = new TestPlayfield()
|
||||
Child = playfields[3] = new TestPlayfield(),
|
||||
TimeRange = spawn_interval
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
setUpHitObjects();
|
||||
});
|
||||
|
||||
private void setUpHitObjects()
|
||||
{
|
||||
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
|
||||
|
||||
for (int i = 0; i <= spawn_interval; i += 1000)
|
||||
addHitObject(Time.Current + i);
|
||||
|
||||
hitObjectSpawnDelegate?.Cancel();
|
||||
hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollAlgorithms()
|
||||
{
|
||||
AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
||||
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
|
||||
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
||||
|
||||
AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
|
||||
AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
|
||||
AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
|
||||
AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[Test]
|
||||
public void TestScrollLifetime()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
|
||||
|
||||
for (int i = 0; i <= 5000; i += 1000)
|
||||
addHitObject(Time.Current + i);
|
||||
|
||||
Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true);
|
||||
AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
||||
// scroll container time range must be less than the rate of spawning hitobjects
|
||||
// otherwise the hitobjects will spawn already partly visible on screen and look wrong
|
||||
AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0));
|
||||
}
|
||||
|
||||
private void addHitObject(double time)
|
||||
@ -207,7 +231,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public TestDrawableHitObject(double time)
|
||||
: base(new HitObject { StartTime = time })
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Origin = Anchor.Custom;
|
||||
OriginPosition = new Vector2(75 / 4.0f);
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
AddInternal(new Box { Size = new Vector2(75) });
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(ProfileHeader),
|
||||
typeof(RankGraph),
|
||||
typeof(LineGraph),
|
||||
typeof(OverlayHeaderTabControl),
|
||||
typeof(TabControlOverlayHeader.OverlayHeaderTabControl),
|
||||
typeof(CentreHeaderContainer),
|
||||
typeof(BottomHeaderContainer),
|
||||
typeof(DetailHeaderContainer),
|
||||
|
@ -1,237 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
[TestFixture]
|
||||
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
|
||||
public class TestSceneBeatmapDetailArea : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
|
||||
|
||||
private ModDisplay modDisplay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, RulesetStore rulesets)
|
||||
{
|
||||
BeatmapDetailArea detailsArea;
|
||||
Add(detailsArea = new BeatmapDetailArea
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(550f, 450f),
|
||||
});
|
||||
|
||||
Add(modDisplay = new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(0, 25),
|
||||
});
|
||||
|
||||
modDisplay.Current.BindTo(SelectedMods);
|
||||
|
||||
AddStep("all metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
},
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
}));
|
||||
|
||||
AddStep("all except source", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
},
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
}));
|
||||
|
||||
AddStep("ratings", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
},
|
||||
Version = "Only Ratings",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has ratings metrics but not retries or fails",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 6,
|
||||
DrainRate = 9,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 6,
|
||||
},
|
||||
StarDifficulty = 4.8f
|
||||
}
|
||||
}));
|
||||
|
||||
AddStep("fails+retries", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Only Retries and Fails",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has retries and fails but no ratings",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 3.7f,
|
||||
DrainRate = 6,
|
||||
OverallDifficulty = 6,
|
||||
ApproachRate = 7,
|
||||
},
|
||||
StarDifficulty = 2.91f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
}));
|
||||
|
||||
AddStep("null metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "No Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has no metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 5,
|
||||
DrainRate = 5,
|
||||
OverallDifficulty = 5.5f,
|
||||
ApproachRate = 6.5f,
|
||||
},
|
||||
StarDifficulty = 1.97f,
|
||||
}
|
||||
}));
|
||||
|
||||
AddStep("null beatmap", () => detailsArea.Beatmap = null);
|
||||
|
||||
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
|
||||
|
||||
AddStep("with EZ mod", () =>
|
||||
{
|
||||
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Has Easy Mod",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has the easy mod enabled",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 3,
|
||||
DrainRate = 3,
|
||||
OverallDifficulty = 3,
|
||||
ApproachRate = 3,
|
||||
},
|
||||
StarDifficulty = 1f,
|
||||
}
|
||||
});
|
||||
|
||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) };
|
||||
});
|
||||
|
||||
AddStep("with HR mod", () =>
|
||||
{
|
||||
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Version = "Has Hard Rock Mod",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has the hard rock mod enabled",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 3,
|
||||
DrainRate = 3,
|
||||
OverallDifficulty = 3,
|
||||
ApproachRate = 3,
|
||||
},
|
||||
StarDifficulty = 1f,
|
||||
}
|
||||
});
|
||||
|
||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) };
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -3,8 +3,14 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
@ -174,5 +180,27 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
OnlineBeatmapID = 162,
|
||||
});
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestModAdjustments()
|
||||
{
|
||||
TestAllMetrics();
|
||||
|
||||
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
|
||||
|
||||
AddStep("with EZ mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) });
|
||||
|
||||
AddAssert("first bar coloured blue", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.BlueDark);
|
||||
|
||||
AddStep("with HR mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) });
|
||||
|
||||
AddAssert("first bar coloured red", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.Red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,11 +10,11 @@ using osu.Game.Graphics.UserInterface;
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneBreadcrumbs : OsuTestScene
|
||||
public class TestSceneBreadcrumbControl : OsuTestScene
|
||||
{
|
||||
private readonly BreadcrumbControl<BreadcrumbTab> breadcrumbs;
|
||||
|
||||
public TestSceneBreadcrumbs()
|
||||
public TestSceneBreadcrumbControl()
|
||||
{
|
||||
Add(breadcrumbs = new BreadcrumbControl<BreadcrumbTab>
|
||||
{
|
@ -67,9 +67,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||
|
||||
AddWaitStep("wait some", 5);
|
||||
|
||||
checkProgressingCount(0);
|
||||
waitForCompletion();
|
||||
|
||||
AddStep(@"progress #3", sendUploadProgress);
|
||||
|
||||
@ -77,9 +75,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
checkDisplayedCount(33);
|
||||
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
checkProgressingCount(0);
|
||||
waitForCompletion();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -109,9 +105,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep(@"background progress #1", sendBackgroundUploadProgress);
|
||||
|
||||
AddWaitStep("wait some", 5);
|
||||
checkProgressingCount(1);
|
||||
|
||||
checkProgressingCount(0);
|
||||
waitForCompletion();
|
||||
|
||||
checkDisplayedCount(2);
|
||||
|
||||
@ -190,6 +186,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||
|
||||
private void waitForCompletion() => AddUntilStep("wait for notification progress completion", () => progressingNotifications.Count == 0);
|
||||
|
||||
private void sendBarrage()
|
||||
{
|
||||
switch (RNG.Next(0, 4))
|
||||
|
Reference in New Issue
Block a user