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Documentation for tests and changes
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@ -41,6 +41,7 @@ namespace osu.Game.Screens.Play
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public override void OnEntering(IScreen last)
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{
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// We need to update on dim here because player still needs to know if it needs to dim the storyboard
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base.OnEntering(last);
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DimLevel.ValueChanged += _ => UpdateBackgroundElements();
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BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
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