From 0a76c8ee7f4fa95f91f03bb585587d2158dcfc6f Mon Sep 17 00:00:00 2001 From: OpenSauce04 Date: Tue, 28 Feb 2023 15:41:06 +0000 Subject: [PATCH] Further simplified a type check --- osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs index 67921fc7a9..ff8e4dc298 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs @@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Mods // If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check. if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject && hitObject.IsStrong - && !(hitObject is DrumRoll)) + && hitObject is not DrumRoll) return true; if (CheckValidNewAction(action))