Don't handle input in triangle particle effect containers.

This commit is contained in:
Dean Herbert
2016-12-15 21:47:32 +09:00
parent 08ef8ed8ea
commit 0a9e3ce1b0
2 changed files with 4 additions and 0 deletions

View File

@ -13,6 +13,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class Triangles : Container<Triangle>
{
public override bool HandleInput => false;
protected override void LoadComplete()
{
base.LoadComplete();