mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Add interfaces to CatchBaseHit
This commit is contained in:
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
{
|
{
|
||||||
StartTime = obj.StartTime,
|
StartTime = obj.StartTime,
|
||||||
NewCombo = (obj as IHasCombo)?.NewCombo ?? false,
|
NewCombo = (obj as IHasCombo)?.NewCombo ?? false,
|
||||||
Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
|
X = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,13 +2,14 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects
|
namespace osu.Game.Rulesets.Catch.Objects
|
||||||
{
|
{
|
||||||
public abstract class CatchBaseHit : HitObject
|
public abstract class CatchBaseHit : HitObject, IHasXPosition, IHasCombo
|
||||||
{
|
{
|
||||||
public float Position { get; set; }
|
public float X { get; set; }
|
||||||
|
|
||||||
public Color4 ComboColour { get; set; } = Color4.Gray;
|
public Color4 ComboColour { get; set; } = Color4.Gray;
|
||||||
public int ComboIndex { get; set; }
|
public int ComboIndex { get; set; }
|
||||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
Size = new Vector2(pulp_size * 2.2f, pulp_size * 2.8f);
|
Size = new Vector2(pulp_size * 2.2f, pulp_size * 2.8f);
|
||||||
|
|
||||||
RelativePositionAxes = Axes.Both;
|
RelativePositionAxes = Axes.Both;
|
||||||
X = h.Position;
|
X = h.X;
|
||||||
|
|
||||||
AccentColour = HitObject.ComboColour;
|
AccentColour = HitObject.ComboColour;
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
|
public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
|
||||||
|
|
||||||
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
|
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
|
Reference in New Issue
Block a user