From 0ade0492526b184b14f64e59a66e88a71fc1e5d3 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 6 Oct 2022 14:02:49 +0900 Subject: [PATCH] Add test for selected hit object blueprint --- osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs index a4f4c375bf..54ad4e25e4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs @@ -311,6 +311,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("jump editor clock", () => EditorClock.Seek(60000)); AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); assertSelectionIs(addedObjects.Skip(1)); + AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count); } private void assertSelectionIs(IEnumerable hitObjects)