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Snap path during control point movement
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@ -1,14 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointVisualiser : CompositeDrawable
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{
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public Action<Vector2[]> ControlPointsChanged;
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private readonly Slider slider;
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private readonly Container<PathControlPointPiece> pieces;
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@ -25,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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base.Update();
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while (slider.Path.ControlPoints.Length > pieces.Count)
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pieces.Add(new PathControlPointPiece(slider, pieces.Count));
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pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
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while (slider.Path.ControlPoints.Length < pieces.Count)
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pieces.Remove(pieces[pieces.Count - 1]);
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}
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