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Remove unused dispose logic
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@ -3,7 +3,6 @@
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using System;
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osuTK;
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using osuTK;
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@ -82,16 +81,5 @@ namespace osu.Game.Graphics.UserInterface
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (State.Value == Visibility.Visible)
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{
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// ensure we don't leave the target in a bad state.
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// dimTarget?.FadeColour(Color4.White, TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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}
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}
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