Add setting to toggle standardised or exponential scoring display

Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it.
This commit is contained in:
Dean Herbert
2018-06-08 03:17:12 +09:00
parent d5e42a8daa
commit 0b4f5af52e
4 changed files with 20 additions and 4 deletions

View File

@ -65,6 +65,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly BindableInt HighestCombo = new BindableInt();
/// <summary>
/// The <see cref="ScoringMode"/> used to calculate scores.
/// </summary>
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
/// <summary>
/// Whether all <see cref="Judgement"/>s have been processed.
/// </summary>
@ -169,8 +174,6 @@ namespace osu.Game.Rulesets.Scoring
private const double combo_portion = 0.7;
private const double max_score = 1000000;
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
protected sealed override bool HasCompleted => JudgedHits == MaxHits;
protected int MaxHits { get; private set; }
@ -202,6 +205,8 @@ namespace osu.Game.Rulesets.Scoring
Mode.Value = ScoringMode.Exponential;
Mode.Disabled = true;
}
Mode.ValueChanged += _ => updateScore();
}
/// <summary>
@ -296,7 +301,7 @@ namespace osu.Game.Rulesets.Scoring
TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore;
break;
case ScoringMode.Exponential:
TotalScore.Value = (baseScore + bonusScore) * Math.Log(HighestCombo + 1, 2);
TotalScore.Value = (baseScore + bonusScore) * Math.Max(0, HighestCombo - 1) / 25f;
break;
}
}