From 0b64af5e0211b10a1db88d7c4bd37cdcb44095cc Mon Sep 17 00:00:00 2001 From: David Zhao Date: Mon, 11 Mar 2019 16:51:43 +0900 Subject: [PATCH] Put multiplayer background inside a parallax container --- osu.Game/Screens/Multi/Multiplayer.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 513b949b35..ee7244b0cd 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -38,6 +38,7 @@ namespace osu.Game.Screens.Multi private readonly OsuButton createButton; private readonly LoungeSubScreen loungeSubScreen; private readonly ScreenStack screenStack; + private ParallaxContainer backgroundParallax; private readonly IBindable isIdle = new BindableBool(); @@ -98,9 +99,13 @@ namespace osu.Game.Screens.Multi { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = Header.HEIGHT }, - Children = new[] + Children = new CompositeDrawable[] { - backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both }, + backgroundParallax = new ParallaxContainer + { + RelativeSizeAxes = Axes.Both, + Child = backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both }, + }, screenStack = new ScreenStack(loungeSubScreen = new LoungeSubScreen()) { RelativeSizeAxes = Axes.Both }, } },