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Add todo about beatmap load cancellation
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@ -145,6 +145,7 @@ namespace osu.Game.Beatmaps
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public Task<IBeatmap> LoadBeatmapAsync() => (beatmapLoadTask ?? (beatmapLoadTask = Task.Factory.StartNew(() =>
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{
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// Todo: Handle cancellation during beatmap parsing
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var b = GetBeatmap() ?? new Beatmap();
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// The original beatmap version needs to be preserved as the database doesn't contain it
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