From 0b66f63f7d436f518abbf0fe1c1b40546e492fdd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 17 Jul 2018 15:35:32 +0900 Subject: [PATCH] Invert flow order of hitobjects between composer and mask layers --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 12 +++++++++++- .../Compose/Layers/HitObjectMaskLayer.cs | 18 ++++++------------ 2 files changed, 17 insertions(+), 13 deletions(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 0c91c9f548..1c55f0a09f 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -28,6 +28,9 @@ namespace osu.Game.Rulesets.Edit private RulesetContainer rulesetContainer; private readonly List layerContainers = new List(); + public IEnumerable HitObjects => rulesetContainer.Playfield.HitObjects.Objects; + public IEnumerable AliveHitObjects => rulesetContainer.Playfield.HitObjects.AliveObjects; + private readonly IBindable beatmap = new Bindable(); protected HitObjectComposer(Ruleset ruleset) @@ -60,7 +63,7 @@ namespace osu.Game.Rulesets.Edit }; var layerAboveRuleset = CreateLayerContainer(); - layerAboveRuleset.Child = new HitObjectMaskLayer(rulesetContainer.Playfield, this); + layerAboveRuleset.Child = new HitObjectMaskLayer(); layerContainers.Add(layerBelowRuleset); layerContainers.Add(layerAboveRuleset); @@ -110,6 +113,13 @@ namespace osu.Game.Rulesets.Edit toolboxCollection.Items[0].Select(); } + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + dependencies.CacheAs(this); + return dependencies; + } + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs index b9a8e9914a..9e5b7300ab 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs @@ -8,30 +8,24 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.UI; namespace osu.Game.Screens.Edit.Screens.Compose.Layers { public class HitObjectMaskLayer : CompositeDrawable { - private readonly Playfield playfield; - private readonly HitObjectComposer composer; - private MaskContainer maskContainer; + private HitObjectComposer composer; - public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer) + public HitObjectMaskLayer() { - // we need the playfield as HitObjects may not be initialised until its BDL. - this.playfield = playfield; - - this.composer = composer; - RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] - private void load() + private void load(HitObjectComposer composer) { + this.composer = composer; + maskContainer = new MaskContainer(); var maskSelection = composer.CreateMaskSelection(); @@ -54,7 +48,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers dragLayer.CreateProxy() }; - foreach (var obj in playfield.HitObjects.Objects) + foreach (var obj in composer.HitObjects) addMask(obj); }