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Rename EF classes to allow for shit to hit the fan
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182
osu.Game/Beatmaps/EFBeatmapInfo.cs
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182
osu.Game/Beatmaps/EFBeatmapInfo.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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namespace osu.Game.Beatmaps
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{
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[ExcludeFromDynamicCompile]
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[Serializable]
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public class EFBeatmapInfo : IEquatable<EFBeatmapInfo>, IHasPrimaryKey, IBeatmapInfo
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{
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public int ID { get; set; }
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public bool IsManaged => ID > 0;
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public int BeatmapVersion;
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private int? onlineID;
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[JsonProperty("id")]
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[Column("OnlineBeatmapID")]
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public int? OnlineID
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{
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get => onlineID;
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set => onlineID = value > 0 ? value : null;
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}
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[JsonIgnore]
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public int BeatmapSetInfoID { get; set; }
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public BeatmapOnlineStatus Status { get; set; } = BeatmapOnlineStatus.None;
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[Required]
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public EFBeatmapSetInfo BeatmapSet { get; set; }
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public EFBeatmapMetadata Metadata { get; set; }
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[JsonIgnore]
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public int BaseDifficultyID { get; set; }
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public EFBeatmapDifficulty BaseDifficulty { get; set; }
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[NotMapped]
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public APIBeatmap OnlineInfo { get; set; }
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[NotMapped]
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public int? MaxCombo { get; set; }
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/// <summary>
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/// The playable length in milliseconds of this beatmap.
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/// </summary>
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public double Length { get; set; }
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/// <summary>
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/// The most common BPM of this beatmap.
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/// </summary>
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public double BPM { get; set; }
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public string Path { get; set; }
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[JsonProperty("file_sha2")]
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public string Hash { get; set; }
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[JsonIgnore]
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public bool Hidden { get; set; }
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/// <summary>
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/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
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/// </summary>
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[JsonProperty("file_md5")]
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public string MD5Hash { get; set; }
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// General
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public double AudioLeadIn { get; set; }
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public float StackLeniency { get; set; } = 0.7f;
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public bool SpecialStyle { get; set; }
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public int RulesetID { get; set; }
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public EFRulesetInfo Ruleset { get; set; }
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public bool LetterboxInBreaks { get; set; }
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public bool WidescreenStoryboard { get; set; }
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public bool EpilepsyWarning { get; set; }
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/// <summary>
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/// Whether or not sound samples should change rate when playing with speed-changing mods.
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/// TODO: only read/write supported for now, requires implementation in gameplay.
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/// </summary>
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public bool SamplesMatchPlaybackRate { get; set; }
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public CountdownType Countdown { get; set; } = CountdownType.Normal;
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/// <summary>
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/// The number of beats to move the countdown backwards (compared to its default location).
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/// </summary>
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public int CountdownOffset { get; set; }
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[NotMapped]
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public int[] Bookmarks { get; set; } = Array.Empty<int>();
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public double DistanceSpacing { get; set; }
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public int BeatDivisor { get; set; }
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public int GridSize { get; set; }
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public double TimelineZoom { get; set; }
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// Metadata
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[Column("Version")]
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public string DifficultyName { get; set; }
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[JsonProperty("difficulty_rating")]
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[Column("StarDifficulty")]
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public double StarRating { get; set; }
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/// <summary>
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/// Currently only populated for beatmap deletion. Use <see cref="ScoreManager"/> to query scores.
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/// </summary>
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public List<ScoreInfo> Scores { get; set; }
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[JsonIgnore]
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public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarRating);
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public override string ToString() => this.GetDisplayTitle();
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public bool Equals(EFBeatmapInfo other)
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{
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if (ReferenceEquals(this, other)) return true;
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if (other == null) return false;
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if (ID != 0 && other.ID != 0)
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return ID == other.ID;
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return false;
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}
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public bool Equals(IBeatmapInfo other) => other is EFBeatmapInfo b && Equals(b);
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public bool AudioEquals(EFBeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
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BeatmapSet.Hash == other.BeatmapSet.Hash &&
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(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
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public bool BackgroundEquals(EFBeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
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BeatmapSet.Hash == other.BeatmapSet.Hash &&
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(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
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/// <summary>
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/// Returns a shallow-clone of this <see cref="EFBeatmapInfo"/>.
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/// </summary>
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public EFBeatmapInfo Clone() => (EFBeatmapInfo)MemberwiseClone();
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#region Implementation of IHasOnlineID
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int IHasOnlineID<int>.OnlineID => OnlineID ?? -1;
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#endregion
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#region Implementation of IBeatmapInfo
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[JsonIgnore]
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IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata ?? BeatmapSet?.Metadata ?? new EFBeatmapMetadata();
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[JsonIgnore]
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IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => BaseDifficulty;
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[JsonIgnore]
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IBeatmapSetInfo IBeatmapInfo.BeatmapSet => BeatmapSet;
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[JsonIgnore]
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IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
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#endregion
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}
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}
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