Add basic (working) migration UI

This commit is contained in:
Dean Herbert
2020-05-13 22:58:05 +09:00
parent cb0b25ac55
commit 0b73063a89
3 changed files with 153 additions and 1 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class MigrationRunScreen : OsuScreen
{
private readonly DirectoryInfo destination;
[Resolved]
private OsuGame game { get; set; }
public override bool AllowBackButton => false;
public override bool AllowExternalScreenChange => false;
public override bool DisallowExternalBeatmapRulesetChanges => true;
private Task migrationTask;
public MigrationRunScreen(DirectoryInfo destination)
{
this.destination = destination;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Migration in progress",
Font = OsuFont.Default.With(size: 48)
},
new LoadingSpinner(true)
{
State = { Value = Visibility.Visible }
}
}
},
};
Beatmap.Value = Beatmap.Default;
migrationTask = Task.Run(() => game.Migrate(destination.FullName))
.ContinueWith(t =>
{
if (t.IsFaulted)
Logger.Log($"Error during migration: {t.Exception?.Message}", level: LogLevel.Error);
Schedule(this.Exit);
});
}
public override bool OnExiting(IScreen next)
{
// block until migration is finished
if (migrationTask?.IsCompleted == false)
return true;
return base.OnExiting(next);
}
}
}