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Disable taiko playfield aspect ratio lock on "Classic" mod
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@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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{
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{
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drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
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drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
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drawableTaikoRuleset.LockPlayfieldAspect.Value = false;
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}
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}
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public void Update(Playfield playfield)
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public void Update(Playfield playfield)
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@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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public new BindableDouble TimeRange => base.TimeRange;
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public new BindableDouble TimeRange => base.TimeRange;
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public readonly BindableBool LockPlayfieldAspect = new BindableBool(true);
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
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protected override bool UserScrollSpeedAdjustment => false;
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protected override bool UserScrollSpeedAdjustment => false;
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@ -70,7 +72,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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return ControlPoints[result];
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return ControlPoints[result];
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}
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}
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
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{
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LockPlayfieldAspect = { BindTarget = LockPlayfieldAspect }
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};
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protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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@ -2,9 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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@ -13,16 +13,22 @@ namespace osu.Game.Rulesets.Taiko.UI
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private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
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private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
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private const float default_aspect = 16f / 9f;
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private const float default_aspect = 16f / 9f;
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public readonly IBindable<bool> LockPlayfieldAspect = new BindableBool(true);
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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float aspectAdjust = Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
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float height = default_relative_height;
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Size = new Vector2(1, default_relative_height * aspectAdjust);
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if (LockPlayfieldAspect.Value)
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height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
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Height = height;
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// Position the taiko playfield exactly one playfield from the top of the screen.
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// Position the taiko playfield exactly one playfield from the top of the screen.
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RelativePositionAxes = Axes.Y;
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RelativePositionAxes = Axes.Y;
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Y = Size.Y;
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Y = height;
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}
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}
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}
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}
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}
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}
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