Make Accuracy = 1, Health = 1 the default for ScoreProcessor

This commit is contained in:
smoogipooo
2017-09-12 20:53:26 +09:00
parent d070fb8063
commit 0b94939474
5 changed files with 3 additions and 20 deletions

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// The current accuracy.
/// </summary>
public readonly BindableDouble Accuracy = new BindableDouble { MinValue = 0, MaxValue = 1 };
public readonly BindableDouble Accuracy = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
/// <summary>
/// The current health.
@ -88,8 +88,8 @@ namespace osu.Game.Rulesets.Scoring
protected virtual void Reset()
{
TotalScore.Value = 0;
Accuracy.Value = 0;
Health.Value = 0;
Accuracy.Value = 1;
Health.Value = 1;
Combo.Value = 0;
HighestCombo.Value = 0;