mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 15:44:04 +09:00
Make Accuracy = 1, Health = 1 the default for ScoreProcessor
This commit is contained in:
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// The current accuracy.
|
||||
/// </summary>
|
||||
public readonly BindableDouble Accuracy = new BindableDouble { MinValue = 0, MaxValue = 1 };
|
||||
public readonly BindableDouble Accuracy = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
||||
|
||||
/// <summary>
|
||||
/// The current health.
|
||||
@ -88,8 +88,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
protected virtual void Reset()
|
||||
{
|
||||
TotalScore.Value = 0;
|
||||
Accuracy.Value = 0;
|
||||
Health.Value = 0;
|
||||
Accuracy.Value = 1;
|
||||
Health.Value = 1;
|
||||
Combo.Value = 0;
|
||||
HighestCombo.Value = 0;
|
||||
|
||||
|
Reference in New Issue
Block a user