Move blocking show logic to UpdateState

This commit is contained in:
Joehu
2021-03-13 00:05:26 -08:00
parent 5999e4ba33
commit 0ba5312a40
3 changed files with 11 additions and 6 deletions

View File

@ -26,7 +26,9 @@ namespace osu.Game.Overlays.Toolbar
/// <summary>
/// Whether the user hid this <see cref="Toolbar"/> with <see cref="GlobalAction.ToggleToolbar"/>.
/// </summary>
public bool HiddenByUser;
private bool hiddenByUser;
private bool userToggled;
public Action OnHome;
@ -149,7 +151,9 @@ namespace osu.Game.Overlays.Toolbar
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
if (state.NewValue == Visibility.Visible && OverlayActivationMode.Value == OverlayActivation.Disabled)
var blockShow = !userToggled && hiddenByUser;
if (state.NewValue == Visibility.Visible && (OverlayActivationMode.Value == OverlayActivation.Disabled || blockShow))
{
State.Value = Visibility.Hidden;
return;
@ -180,8 +184,10 @@ namespace osu.Game.Overlays.Toolbar
switch (action)
{
case GlobalAction.ToggleToolbar:
userToggled = true;
ToggleVisibility();
HiddenByUser = State.Value == Visibility.Hidden;
hiddenByUser = State.Value == Visibility.Hidden;
userToggled = false;
return true;
}