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ParallaxContainer should always know the mouse position.
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@ -12,7 +12,7 @@ using osu.Framework.Configuration;
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namespace osu.Game.Graphics.Containers
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namespace osu.Game.Graphics.Containers
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{
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{
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internal class ParallaxContainer : Container
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internal class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
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{
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{
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public float ParallaxAmount = 0.02f;
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public float ParallaxAmount = 0.02f;
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