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Change editor colour scheme to aquamarine
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Visual
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@ -15,6 +16,9 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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public abstract class EditorClockTestScene : OsuManualInputManagerTestScene
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{
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
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protected new readonly EditorClock Clock;
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