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Turn on warnings, resolve issues
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@ -53,8 +53,6 @@ namespace osu.Game.Rulesets.Objects
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[JsonIgnore]
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public bool Kiai { get; private set; }
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private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
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/// <summary>
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/// The hit windows for this <see cref="HitObject"/>.
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/// </summary>
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@ -115,7 +113,7 @@ namespace osu.Game.Rulesets.Objects
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/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
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/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/>.
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/// <para>
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/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter"/>.
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/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
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/// </para>
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/// </summary>
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protected virtual HitWindows CreateHitWindows() => new HitWindows();
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