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Turn on warnings, resolve issues
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@ -8,14 +8,12 @@ using osu.Framework.Graphics.Textures;
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namespace osu.Game.Skinning
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{
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public abstract class Skin : IDisposable, ISkinSource
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public abstract class Skin : IDisposable, ISkin
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{
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public readonly SkinInfo SkinInfo;
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public virtual SkinConfiguration Configuration { get; protected set; }
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public event Action SourceChanged;
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public abstract Drawable GetDrawableComponent(string componentName);
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public abstract SampleChannel GetSample(string sampleName);
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