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Fix incorrect naming / apply review
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@ -90,9 +90,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
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.FadeOut(duration * 2);
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const float angle_variable = 15; // should be less than 45
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directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variable, angle_variable, randomSeed, 4);
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directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variable, angle_variable, randomSeed, 5);
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const float angle_variance = 15; // should be less than 45
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directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variance, angle_variance, randomSeed, 4);
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directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variance, angle_variance, randomSeed, 5);
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this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
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}
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