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Remove OnParentReceived()
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@ -43,6 +43,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public HitObject HitObject { get; private set; }
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/// <summary>
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/// The parenting <see cref="DrawableHitObject"/>, if any.
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/// </summary>
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[CanBeNull]
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protected internal DrawableHitObject ParentHitObject { get; internal set; }
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/// <summary>
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/// The colour used for various elements of this DrawableHitObject.
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/// </summary>
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@ -243,9 +249,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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drawableNested.OnRevertResult += onRevertResult;
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drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
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// ApplyParent() should occur before Apply() in all cases, so it's invoked before the nested DHO is added to the hierarchy below, but after its events are initialised.
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if (pooledDrawableNested == null)
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drawableNested.ApplyParent(this);
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// This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation().
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// Must be done before the nested DHO is added to occur before the nested Apply()!
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drawableNested.ParentHitObject = this;
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nestedHitObjects.Value.Add(drawableNested);
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AddNestedHitObject(drawableNested);
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@ -317,6 +323,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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OnFree();
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HitObject = null;
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ParentHitObject = null;
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Result = null;
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lifetimeEntry = null;
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@ -350,20 +357,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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}
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/// <summary>
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/// Applies a parenting <see cref="DrawableHitObject"/> to this <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="parent">The parenting <see cref="DrawableHitObject"/>.</param>
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public void ApplyParent(DrawableHitObject parent) => OnParentReceived(parent);
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/// <summary>
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/// Invoked when this <see cref="DrawableHitObject"/> receives a new parenting <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="parent">The parenting <see cref="DrawableHitObject"/>.</param>
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protected virtual void OnParentReceived(DrawableHitObject parent)
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{
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}
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/// <summary>
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/// Invoked by the base <see cref="DrawableHitObject"/> to populate samples, once on initial load and potentially again on any change to the samples collection.
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/// </summary>
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