Rename data class

This commit is contained in:
Dean Herbert
2020-03-11 00:36:56 +09:00
parent 66a0f3334d
commit 0be423183d
5 changed files with 18 additions and 18 deletions

View File

@ -20,16 +20,16 @@ namespace osu.Game.Tests.Visual
this.mod = mod;
}
protected void CreateHitObjectTest(HitObjectTestCase testCaseData, bool shouldMiss) => CreateModTest(new ModTestData
protected void CreateHitObjectTest(HitObjectTestData testData, bool shouldMiss) => CreateModTest(new ModTestData
{
Mod = mod,
Beatmap = new Beatmap
{
BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
HitObjects = { testCaseData.HitObject }
HitObjects = { testData.HitObject }
},
Autoplay = !shouldMiss,
PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testCaseData.FailOnMiss)
PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss)
});
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer();
@ -52,12 +52,12 @@ namespace osu.Game.Tests.Visual
}
}
protected class HitObjectTestCase
protected class HitObjectTestData
{
public readonly HitObject HitObject;
public readonly bool FailOnMiss;
public HitObjectTestCase(HitObject hitObject, bool failOnMiss = true)
public HitObjectTestData(HitObject hitObject, bool failOnMiss = true)
{
HitObject = hitObject;
FailOnMiss = failOnMiss;