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https://github.com/osukey/osukey.git
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Rename data class
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@ -20,16 +20,16 @@ namespace osu.Game.Tests.Visual
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this.mod = mod;
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}
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protected void CreateHitObjectTest(HitObjectTestCase testCaseData, bool shouldMiss) => CreateModTest(new ModTestData
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protected void CreateHitObjectTest(HitObjectTestData testData, bool shouldMiss) => CreateModTest(new ModTestData
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{
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Mod = mod,
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Beatmap = new Beatmap
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{
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BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
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HitObjects = { testCaseData.HitObject }
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HitObjects = { testData.HitObject }
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},
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Autoplay = !shouldMiss,
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PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testCaseData.FailOnMiss)
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PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss)
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});
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protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer();
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@ -52,12 +52,12 @@ namespace osu.Game.Tests.Visual
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}
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}
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protected class HitObjectTestCase
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protected class HitObjectTestData
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{
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public readonly HitObject HitObject;
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public readonly bool FailOnMiss;
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public HitObjectTestCase(HitObject hitObject, bool failOnMiss = true)
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public HitObjectTestData(HitObject hitObject, bool failOnMiss = true)
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{
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HitObject = hitObject;
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FailOnMiss = failOnMiss;
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