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Fix incorrect base
call causing import optimisation to not work
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@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps
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protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanReuseExisting(existing, import))
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if (!base.CanSkipImport(existing, import))
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return false;
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return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
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