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Rename APIRoom -> ClientAPIRoom, remove unused asserts
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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/// <summary>
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/// The local client's <see cref="Room"/>. This is not always equivalent to the server-side room.
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/// </summary>
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public new Room? APIRoom => base.APIRoom;
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public Room? ClientAPIRoom => APIRoom;
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public Action<MultiplayerRoom>? RoomSetupAction;
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@ -126,8 +126,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void updateRoomStateIfRequired()
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{
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Debug.Assert(APIRoom != null);
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Schedule(() =>
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{
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Debug.Assert(Room != null);
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@ -223,7 +221,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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protected override void OnRoomJoined()
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{
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Debug.Assert(APIRoom != null);
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Debug.Assert(Room != null);
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// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
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@ -250,7 +247,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public override async Task ChangeSettings(MultiplayerRoomSettings settings)
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{
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Debug.Assert(Room != null);
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Debug.Assert(APIRoom != null);
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Debug.Assert(currentItem != null);
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// Server is authoritative for the time being.
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@ -344,7 +340,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public async Task AddUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
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{
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Debug.Assert(Room != null);
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Debug.Assert(APIRoom != null);
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Debug.Assert(currentItem != null);
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if (Room.Settings.QueueMode == QueueMode.HostOnly && Room.Host?.UserID != LocalUser?.UserID)
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@ -392,7 +387,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public async Task RemoveUserPlaylistItem(int userId, long playlistItemId)
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{
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Debug.Assert(Room != null);
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Debug.Assert(APIRoom != null);
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Debug.Assert(serverSideAPIRoom != null);
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var item = serverSidePlaylist.Find(i => i.ID == playlistItemId);
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@ -444,7 +438,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private async Task changeQueueMode(QueueMode newMode)
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{
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Debug.Assert(Room != null);
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Debug.Assert(APIRoom != null);
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Debug.Assert(currentItem != null);
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// When changing to host-only mode, ensure that at least one non-expired playlist item exists by duplicating the current item.
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@ -458,7 +451,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public async Task FinishCurrentItem()
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{
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Debug.Assert(Room != null);
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Debug.Assert(APIRoom != null);
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Debug.Assert(currentItem != null);
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// Expire the current playlist item.
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