Rename APIRoom -> ClientAPIRoom, remove unused asserts

This commit is contained in:
Dan Balasescu
2022-07-01 18:04:29 +09:00
parent 1c2ffb3bc4
commit 0be858b5bf
9 changed files with 41 additions and 49 deletions

View File

@ -243,8 +243,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddAssert("Check participant count correct", () => multiplayerClient.ClientAPIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.ClientAPIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -303,8 +303,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddAssert("Check participant count correct", () => multiplayerClient.ClientAPIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.ClientAPIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -323,7 +323,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("room has password", () => multiplayerClient.APIRoom?.Password.Value == "password");
AddAssert("room has password", () => multiplayerClient.ClientAPIRoom?.Password.Value == "password");
}
[Test]
@ -377,7 +377,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => multiplayerClient.APIRoom?.Password.Value == "password2");
AddUntilStep("local password changed", () => multiplayerClient.ClientAPIRoom?.Password.Value == "password2");
}
[Test]