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Rename APIRoom -> ClientAPIRoom, remove unused asserts
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 300),
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Items = { BindTarget = MultiplayerClient.APIRoom!.Playlist }
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Items = { BindTarget = MultiplayerClient.ClientAPIRoom!.Playlist }
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};
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});
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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestDeleteButtonAlwaysVisibleForHost()
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{
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AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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assertDeleteButtonVisibility(1, true);
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
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{
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AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 1234 }));
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AddStep("set other user as host", () => MultiplayerClient.TransferHost(1234));
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@ -101,7 +101,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestCurrentItemDoesNotHaveDeleteButton()
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{
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AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
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AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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