Rename APIRoom -> ClientAPIRoom, remove unused asserts

This commit is contained in:
Dan Balasescu
2022-07-01 18:04:29 +09:00
parent 1c2ffb3bc4
commit 0be858b5bf
9 changed files with 41 additions and 49 deletions

View File

@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
Items = { BindTarget = MultiplayerClient.APIRoom!.Playlist }
Items = { BindTarget = MultiplayerClient.ClientAPIRoom!.Playlist }
};
});
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestDeleteButtonAlwaysVisibleForHost()
{
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
{
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => MultiplayerClient.TransferHost(1234));
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestCurrentItemDoesNotHaveDeleteButton()
{
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);