mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
This commit is contained in:
167
osu.Game/Graphics/Containers/WaveContainer.cs
Normal file
167
osu.Game/Graphics/Containers/WaveContainer.cs
Normal file
@ -0,0 +1,167 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class WaveContainer : VisibilityContainer
|
||||
{
|
||||
public const float APPEAR_DURATION = 800;
|
||||
public const float DISAPPEAR_DURATION = 500;
|
||||
|
||||
private const Easing easing_show = Easing.OutSine;
|
||||
private const Easing easing_hide = Easing.InSine;
|
||||
|
||||
private readonly Wave firstWave;
|
||||
private readonly Wave secondWave;
|
||||
private readonly Wave thirdWave;
|
||||
private readonly Wave fourthWave;
|
||||
|
||||
private readonly Container<Wave> wavesContainer;
|
||||
private readonly Container contentContainer;
|
||||
|
||||
protected override Container<Drawable> Content => contentContainer;
|
||||
|
||||
public Color4 FirstWaveColour
|
||||
{
|
||||
get => firstWave.Colour;
|
||||
set => firstWave.Colour = value;
|
||||
}
|
||||
|
||||
public Color4 SecondWaveColour
|
||||
{
|
||||
get => secondWave.Colour;
|
||||
set => secondWave.Colour = value;
|
||||
}
|
||||
|
||||
public Color4 ThirdWaveColour
|
||||
{
|
||||
get => thirdWave.Colour;
|
||||
set => thirdWave.Colour = value;
|
||||
}
|
||||
|
||||
public Color4 FourthWaveColour
|
||||
{
|
||||
get => fourthWave.Colour;
|
||||
set => fourthWave.Colour = value;
|
||||
}
|
||||
|
||||
public WaveContainer()
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
AddInternal(wavesContainer = new Container<Wave>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
firstWave = new Wave
|
||||
{
|
||||
Rotation = 13,
|
||||
FinalPosition = -930,
|
||||
},
|
||||
secondWave = new Wave
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Rotation = -7,
|
||||
FinalPosition = -560,
|
||||
},
|
||||
thirdWave = new Wave
|
||||
{
|
||||
Rotation = 4,
|
||||
FinalPosition = -390,
|
||||
},
|
||||
fourthWave = new Wave
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Rotation = -2,
|
||||
FinalPosition = -220,
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
AddInternal(contentContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Visible;
|
||||
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
|
||||
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
|
||||
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Hidden;
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// This is done as an optimization, such that invisible parts of the waves
|
||||
// are masked away, and thus do not consume fill rate.
|
||||
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
|
||||
}
|
||||
|
||||
private class Wave : VisibilityContainer
|
||||
{
|
||||
public float FinalPosition;
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
public Wave()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = 1.5f;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(50),
|
||||
Radius = 20f,
|
||||
};
|
||||
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// We can not use RelativeSizeAxes for Height, because the height
|
||||
// of our parent diminishes as the content moves up.
|
||||
Height = Parent.Parent.DrawSize.Y * 1.5f;
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
|
||||
protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user