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Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
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@ -40,10 +40,10 @@ namespace osu.Game.Overlays
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public BeatmapSetOverlay()
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{
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FirstWaveColour = OsuColour.Gray(0.4f);
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SecondWaveColour = OsuColour.Gray(0.3f);
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ThirdWaveColour = OsuColour.Gray(0.2f);
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FourthWaveColour = OsuColour.Gray(0.1f);
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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@ -123,14 +123,14 @@ namespace osu.Game.Overlays
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protected override void PopIn()
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{
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base.PopIn();
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FadeEdgeEffectTo(0.25f, APPEAR_DURATION, Easing.In);
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FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
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}
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protected override void PopOut()
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{
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base.PopOut();
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header.Details.StopPreview();
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FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
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}
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protected override bool OnClick(InputState state)
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