mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into rearrangeable-playlist
This commit is contained in:
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
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||||
using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -10,6 +12,17 @@ namespace osu.Game.Tests.Visual.Editor
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[TestFixture]
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public class TestSceneTimelineBlueprintContainer : TimelineTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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||||
{
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typeof(TimelineHitObjectBlueprint),
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};
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||||
|
||||
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
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||||
|
||||
protected override void LoadComplete()
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{
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base.LoadComplete();
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Clock.Seek(10000);
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}
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}
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}
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||||
|
@ -27,7 +27,12 @@ namespace osu.Game.Tests.Visual.Editor
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};
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|
||||
[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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private readonly EditorBeatmap editorBeatmap;
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||||
|
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public TestSceneTimingScreen()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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}
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[BackgroundDependencyLoader]
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private void load()
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|
@ -13,7 +13,6 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual.Editor
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||||
{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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||||
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var editorBeatmap = new EditorBeatmap(playable);
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Dependencies.Cache(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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|
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AddRange(new Drawable[]
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{
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editorBeatmap,
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||||
new FillFlowContainer
|
||||
{
|
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AutoSizeAxes = Axes.Both,
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||||
|
@ -4,11 +4,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
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using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
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||||
using osu.Framework.Bindables;
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||||
using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
|
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Users;
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@ -27,11 +32,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Cached(Type = typeof(IRoomManager))]
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private TestRoomManager roomManager = new TestRoomManager();
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||||
private RoomsContainer container;
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||||
|
||||
[BackgroundDependencyLoader]
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private void load()
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||||
{
|
||||
RoomsContainer container;
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|
||||
Child = container = new RoomsContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
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@ -39,24 +44,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
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||||
Width = 0.5f,
|
||||
JoinRequested = joinRequested
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("clear rooms", () => roomManager.Rooms.Clear());
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||||
}
|
||||
|
||||
AddStep("add rooms", () =>
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
roomManager.Rooms.Add(new Room
|
||||
{
|
||||
RoomID = { Value = i },
|
||||
Name = { Value = $"Room {i}" },
|
||||
Host = { Value = new User { Username = "Host" } },
|
||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
|
||||
});
|
||||
}
|
||||
});
|
||||
[Test]
|
||||
public void TestBasicListChanges()
|
||||
{
|
||||
addRooms(3);
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||||
|
||||
AddAssert("has 2 rooms", () => container.Rooms.Count == 3);
|
||||
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
|
||||
AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
|
||||
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
|
||||
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
|
||||
@ -68,6 +70,70 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
|
||||
}
|
||||
|
||||
[Test]
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||||
public void TestStringFiltering()
|
||||
{
|
||||
addRooms(4);
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||||
|
||||
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
|
||||
|
||||
AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" }));
|
||||
|
||||
AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
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||||
|
||||
AddStep("remove filter", () => container.Filter(null));
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||||
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||||
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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}
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[Test]
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public void TestRulesetFiltering()
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{
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addRooms(2, new OsuRuleset().RulesetInfo);
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addRooms(3, new CatchRuleset().RulesetInfo);
|
||||
|
||||
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
|
||||
|
||||
AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
|
||||
|
||||
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
|
||||
|
||||
AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
|
||||
|
||||
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
|
||||
}
|
||||
|
||||
private void addRooms(int count, RulesetInfo ruleset = null)
|
||||
{
|
||||
AddStep("add rooms", () =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = { Value = i },
|
||||
Name = { Value = $"Room {i}" },
|
||||
Host = { Value = new User { Username = "Host" } },
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||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
|
||||
};
|
||||
|
||||
if (ruleset != null)
|
||||
{
|
||||
room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
Beatmap = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata()
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||||
}
|
||||
});
|
||||
}
|
||||
|
||||
roomManager.Rooms.Add(room);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
|
||||
|
||||
private class TestRoomManager : IRoomManager
|
||||
|
@ -11,6 +11,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(CountryPill)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
public TestSceneRankingsCountryFilter()
|
||||
{
|
||||
var countryBindable = new Bindable<Country>();
|
||||
|
@ -1,66 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsDismissableFlag : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
};
|
||||
|
||||
public TestSceneRankingsDismissableFlag()
|
||||
{
|
||||
DismissableFlag flag;
|
||||
SpriteText text;
|
||||
|
||||
var countryA = new Country
|
||||
{
|
||||
FlagName = "BY",
|
||||
FullName = "Belarus"
|
||||
};
|
||||
|
||||
var countryB = new Country
|
||||
{
|
||||
FlagName = "US",
|
||||
FullName = "United States"
|
||||
};
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
flag = new DismissableFlag
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(30, 20),
|
||||
Country = countryA,
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "Invoked",
|
||||
Font = OsuFont.GetFont(size: 30),
|
||||
Alpha = 0,
|
||||
}
|
||||
});
|
||||
|
||||
flag.Action += () => text.FadeIn().Then().FadeOut(1000, Easing.OutQuint);
|
||||
|
||||
AddStep("Trigger click", () => flag.Click());
|
||||
AddStep("Change to country 2", () => flag.Country = countryB);
|
||||
AddStep("Change to country 1", () => flag.Country = countryA);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,8 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
@ -15,24 +16,23 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
typeof(HeaderTitle),
|
||||
typeof(RankingsRulesetSelector),
|
||||
typeof(RankingsScopeSelector),
|
||||
typeof(RankingsHeader),
|
||||
typeof(RankingsOverlayHeader),
|
||||
typeof(CountryFilter),
|
||||
typeof(CountryPill)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
public TestSceneRankingsHeader()
|
||||
{
|
||||
var countryBindable = new Bindable<Country>();
|
||||
var ruleset = new Bindable<RulesetInfo>();
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
Add(new RankingsHeader
|
||||
Add(new RankingsOverlayHeader
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scope = { BindTarget = scope },
|
||||
Current = { BindTarget = scope },
|
||||
Country = { BindTarget = countryBindable },
|
||||
Ruleset = { BindTarget = ruleset },
|
||||
Spotlights = new[]
|
||||
|
@ -1,55 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsHeaderTitle : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
typeof(HeaderTitle),
|
||||
};
|
||||
|
||||
public TestSceneRankingsHeaderTitle()
|
||||
{
|
||||
var countryBindable = new Bindable<Country>();
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
Add(new HeaderTitle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Country = { BindTarget = countryBindable },
|
||||
Scope = { BindTarget = scope },
|
||||
});
|
||||
|
||||
var countryA = new Country
|
||||
{
|
||||
FlagName = "BY",
|
||||
FullName = "Belarus"
|
||||
};
|
||||
|
||||
var countryB = new Country
|
||||
{
|
||||
FlagName = "US",
|
||||
FullName = "United States"
|
||||
};
|
||||
|
||||
AddStep("Set country 1", () => countryBindable.Value = countryA);
|
||||
AddStep("Set country 2", () => countryBindable.Value = countryB);
|
||||
AddStep("Set null country", () => countryBindable.Value = null);
|
||||
AddStep("Set scope to Performance", () => scope.Value = RankingsScope.Performance);
|
||||
AddStep("Set scope to Spotlights", () => scope.Value = RankingsScope.Spotlights);
|
||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||
AddStep("Set scope to Country", () => scope.Value = RankingsScope.Country);
|
||||
}
|
||||
}
|
||||
}
|
@ -25,7 +25,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(TableRowBackground),
|
||||
typeof(UserBasedTable),
|
||||
typeof(RankingsTable<>),
|
||||
typeof(RankingsOverlay)
|
||||
typeof(RankingsOverlay),
|
||||
typeof(RankingsOverlayHeader)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
|
@ -1,41 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsRulesetSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(RankingsRulesetSelector),
|
||||
};
|
||||
|
||||
public TestSceneRankingsRulesetSelector()
|
||||
{
|
||||
var current = new Bindable<RulesetInfo>();
|
||||
|
||||
Add(new RankingsRulesetSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = { BindTarget = current }
|
||||
});
|
||||
|
||||
AddStep("Select osu!", () => current.Value = new OsuRuleset().RulesetInfo);
|
||||
AddStep("Select mania", () => current.Value = new ManiaRuleset().RulesetInfo);
|
||||
AddStep("Select taiko", () => current.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddStep("Select catch", () => current.Value = new CatchRuleset().RulesetInfo);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,54 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsScopeSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(RankingsScopeSelector),
|
||||
};
|
||||
|
||||
private readonly Box background;
|
||||
|
||||
public TestSceneRankingsScopeSelector()
|
||||
{
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new RankingsScopeSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = scope,
|
||||
}
|
||||
});
|
||||
|
||||
AddStep(@"Select country", () => scope.Value = RankingsScope.Country);
|
||||
AddStep(@"Select performance", () => scope.Value = RankingsScope.Performance);
|
||||
AddStep(@"Select score", () => scope.Value = RankingsScope.Score);
|
||||
AddStep(@"Select spotlights", () => scope.Value = RankingsScope.Spotlights);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
background.Colour = colours.GreySeafoam;
|
||||
}
|
||||
}
|
||||
}
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -36,6 +37,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private CancellationTokenSource cancellationToken;
|
||||
@ -64,6 +68,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Mania scores", () => createScoreTable(new ManiaRuleset().RulesetInfo));
|
||||
AddStep("Taiko country scores", () => createCountryTable(new TaikoRuleset().RulesetInfo));
|
||||
AddStep("Catch US performance page 10", () => createPerformanceTable(new CatchRuleset().RulesetInfo, "US", 10));
|
||||
AddStep("Osu spotlight table (chart 271)", () => createSpotlightTable(new OsuRuleset().RulesetInfo, 271));
|
||||
}
|
||||
|
||||
private void createCountryTable(RulesetInfo ruleset, int page = 1)
|
||||
@ -108,6 +113,20 @@ namespace osu.Game.Tests.Visual.Online
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private void createSpotlightTable(RulesetInfo ruleset, int spotlight)
|
||||
{
|
||||
onLoadStarted();
|
||||
|
||||
request = new GetSpotlightRankingsRequest(ruleset, spotlight);
|
||||
((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() =>
|
||||
{
|
||||
var table = new ScoresTable(1, rankings.Users);
|
||||
loadTable(table);
|
||||
});
|
||||
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private void onLoadStarted()
|
||||
{
|
||||
loading.Show();
|
||||
|
@ -3,11 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapSet.Scores;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Scoring;
|
||||
@ -27,6 +29,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(ScoreTableRowBackground),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
public TestSceneScoresContainer()
|
||||
{
|
||||
TestScoresContainer scoresContainer;
|
||||
|
Reference in New Issue
Block a user