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Merge remote-tracking branch 'upstream/master' into rearrangeable-playlist
This commit is contained in:
@ -36,7 +36,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
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}
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}
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public double EndTime => StartTime + Duration;
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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public double Duration { get; set; }
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}
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|
@ -110,7 +110,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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}
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double EndTime
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{
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get => StartTime + this.SpanCount() * Path.Distance / Velocity;
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set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
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}
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public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
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|
@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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public class HoldNote : ManiaHitObject, IHasEndTime
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{
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public double EndTime => StartTime + Duration;
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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private double duration;
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|
@ -18,7 +18,12 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public class Slider : OsuHitObject, IHasCurve
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{
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double EndTime
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{
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get => StartTime + this.SpanCount() * Path.Distance / Velocity;
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set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
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}
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public double Duration => EndTime - StartTime;
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private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
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@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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set
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{
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repeatCount = value;
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endPositionCache.Invalidate();
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updateNestedPositions();
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}
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}
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|
@ -18,7 +18,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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private const float base_distance = 100;
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public double EndTime => StartTime + Duration;
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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public double Duration { get; set; }
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|
@ -11,7 +11,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class Swell : TaikoHitObject, IHasEndTime
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{
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public double EndTime => StartTime + Duration;
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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public double Duration { get; set; }
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|
@ -3,6 +3,8 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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@ -23,15 +25,31 @@ namespace osu.Game.Tests.Editor
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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protected override Container<Drawable> Content { get; }
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public TestSceneHitObjectComposerDistanceSnapping()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap(), BeatDivisor);
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base.Content.Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
|
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap()),
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Content = new Container
|
||||
{
|
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RelativeSizeAxes = Axes.Both,
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}
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||||
},
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});
|
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}
|
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|
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[SetUp]
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public void Setup() => Schedule(() =>
|
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{
|
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Child = composer = new TestHitObjectComposer();
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Children = new Drawable[]
|
||||
{
|
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composer = new TestHitObjectComposer()
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};
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BeatDivisor.Value = 1;
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|
@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -10,6 +12,17 @@ namespace osu.Game.Tests.Visual.Editor
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[TestFixture]
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public class TestSceneTimelineBlueprintContainer : TimelineTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TimelineHitObjectBlueprint),
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};
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public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Clock.Seek(10000);
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||||
}
|
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}
|
||||
}
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|
@ -27,7 +27,12 @@ namespace osu.Game.Tests.Visual.Editor
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};
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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private readonly EditorBeatmap editorBeatmap;
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public TestSceneTimingScreen()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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}
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[BackgroundDependencyLoader]
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private void load()
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|
@ -13,7 +13,6 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual.Editor
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||||
{
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Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
|
||||
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
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||||
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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||||
|
||||
var editorBeatmap = new EditorBeatmap(playable);
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||||
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||||
Dependencies.Cache(editorBeatmap);
|
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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|
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AddRange(new Drawable[]
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{
|
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editorBeatmap,
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new FillFlowContainer
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||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
@ -4,11 +4,16 @@
|
||||
using System;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
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||||
using NUnit.Framework;
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||||
using osu.Framework.Allocation;
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||||
using osu.Framework.Bindables;
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||||
using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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||||
using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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||||
using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Lounge.Components;
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||||
using osu.Game.Users;
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@ -27,11 +32,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Cached(Type = typeof(IRoomManager))]
|
||||
private TestRoomManager roomManager = new TestRoomManager();
|
||||
|
||||
private RoomsContainer container;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RoomsContainer container;
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||||
|
||||
Child = container = new RoomsContainer
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||||
{
|
||||
Anchor = Anchor.Centre,
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||||
@ -39,24 +44,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
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||||
Width = 0.5f,
|
||||
JoinRequested = joinRequested
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
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||||
{
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base.SetUpSteps();
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||||
|
||||
AddStep("clear rooms", () => roomManager.Rooms.Clear());
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||||
AddStep("add rooms", () =>
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
roomManager.Rooms.Add(new Room
|
||||
{
|
||||
RoomID = { Value = i },
|
||||
Name = { Value = $"Room {i}" },
|
||||
Host = { Value = new User { Username = "Host" } },
|
||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("has 2 rooms", () => container.Rooms.Count == 3);
|
||||
[Test]
|
||||
public void TestBasicListChanges()
|
||||
{
|
||||
addRooms(3);
|
||||
|
||||
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
|
||||
AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
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||||
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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||||
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
|
||||
@ -68,6 +70,70 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStringFiltering()
|
||||
{
|
||||
addRooms(4);
|
||||
|
||||
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
|
||||
|
||||
AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" }));
|
||||
|
||||
AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
|
||||
|
||||
AddStep("remove filter", () => container.Filter(null));
|
||||
|
||||
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetFiltering()
|
||||
{
|
||||
addRooms(2, new OsuRuleset().RulesetInfo);
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||||
addRooms(3, new CatchRuleset().RulesetInfo);
|
||||
|
||||
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
|
||||
|
||||
AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
|
||||
|
||||
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
|
||||
|
||||
AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
|
||||
|
||||
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
|
||||
}
|
||||
|
||||
private void addRooms(int count, RulesetInfo ruleset = null)
|
||||
{
|
||||
AddStep("add rooms", () =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = { Value = i },
|
||||
Name = { Value = $"Room {i}" },
|
||||
Host = { Value = new User { Username = "Host" } },
|
||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
|
||||
};
|
||||
|
||||
if (ruleset != null)
|
||||
{
|
||||
room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
Beatmap = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
roomManager.Rooms.Add(room);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
|
||||
|
||||
private class TestRoomManager : IRoomManager
|
||||
|
@ -11,6 +11,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(CountryPill)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
public TestSceneRankingsCountryFilter()
|
||||
{
|
||||
var countryBindable = new Bindable<Country>();
|
||||
|
@ -1,66 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsDismissableFlag : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
};
|
||||
|
||||
public TestSceneRankingsDismissableFlag()
|
||||
{
|
||||
DismissableFlag flag;
|
||||
SpriteText text;
|
||||
|
||||
var countryA = new Country
|
||||
{
|
||||
FlagName = "BY",
|
||||
FullName = "Belarus"
|
||||
};
|
||||
|
||||
var countryB = new Country
|
||||
{
|
||||
FlagName = "US",
|
||||
FullName = "United States"
|
||||
};
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
flag = new DismissableFlag
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(30, 20),
|
||||
Country = countryA,
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "Invoked",
|
||||
Font = OsuFont.GetFont(size: 30),
|
||||
Alpha = 0,
|
||||
}
|
||||
});
|
||||
|
||||
flag.Action += () => text.FadeIn().Then().FadeOut(1000, Easing.OutQuint);
|
||||
|
||||
AddStep("Trigger click", () => flag.Click());
|
||||
AddStep("Change to country 2", () => flag.Country = countryB);
|
||||
AddStep("Change to country 1", () => flag.Country = countryA);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,8 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
@ -15,24 +16,23 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
typeof(HeaderTitle),
|
||||
typeof(RankingsRulesetSelector),
|
||||
typeof(RankingsScopeSelector),
|
||||
typeof(RankingsHeader),
|
||||
typeof(RankingsOverlayHeader),
|
||||
typeof(CountryFilter),
|
||||
typeof(CountryPill)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
public TestSceneRankingsHeader()
|
||||
{
|
||||
var countryBindable = new Bindable<Country>();
|
||||
var ruleset = new Bindable<RulesetInfo>();
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
Add(new RankingsHeader
|
||||
Add(new RankingsOverlayHeader
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scope = { BindTarget = scope },
|
||||
Current = { BindTarget = scope },
|
||||
Country = { BindTarget = countryBindable },
|
||||
Ruleset = { BindTarget = ruleset },
|
||||
Spotlights = new[]
|
||||
|
@ -1,55 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsHeaderTitle : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
typeof(HeaderTitle),
|
||||
};
|
||||
|
||||
public TestSceneRankingsHeaderTitle()
|
||||
{
|
||||
var countryBindable = new Bindable<Country>();
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
Add(new HeaderTitle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Country = { BindTarget = countryBindable },
|
||||
Scope = { BindTarget = scope },
|
||||
});
|
||||
|
||||
var countryA = new Country
|
||||
{
|
||||
FlagName = "BY",
|
||||
FullName = "Belarus"
|
||||
};
|
||||
|
||||
var countryB = new Country
|
||||
{
|
||||
FlagName = "US",
|
||||
FullName = "United States"
|
||||
};
|
||||
|
||||
AddStep("Set country 1", () => countryBindable.Value = countryA);
|
||||
AddStep("Set country 2", () => countryBindable.Value = countryB);
|
||||
AddStep("Set null country", () => countryBindable.Value = null);
|
||||
AddStep("Set scope to Performance", () => scope.Value = RankingsScope.Performance);
|
||||
AddStep("Set scope to Spotlights", () => scope.Value = RankingsScope.Spotlights);
|
||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||
AddStep("Set scope to Country", () => scope.Value = RankingsScope.Country);
|
||||
}
|
||||
}
|
||||
}
|
@ -25,7 +25,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(TableRowBackground),
|
||||
typeof(UserBasedTable),
|
||||
typeof(RankingsTable<>),
|
||||
typeof(RankingsOverlay)
|
||||
typeof(RankingsOverlay),
|
||||
typeof(RankingsOverlayHeader)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
|
@ -1,41 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsRulesetSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(RankingsRulesetSelector),
|
||||
};
|
||||
|
||||
public TestSceneRankingsRulesetSelector()
|
||||
{
|
||||
var current = new Bindable<RulesetInfo>();
|
||||
|
||||
Add(new RankingsRulesetSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = { BindTarget = current }
|
||||
});
|
||||
|
||||
AddStep("Select osu!", () => current.Value = new OsuRuleset().RulesetInfo);
|
||||
AddStep("Select mania", () => current.Value = new ManiaRuleset().RulesetInfo);
|
||||
AddStep("Select taiko", () => current.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddStep("Select catch", () => current.Value = new CatchRuleset().RulesetInfo);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,54 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsScopeSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(RankingsScopeSelector),
|
||||
};
|
||||
|
||||
private readonly Box background;
|
||||
|
||||
public TestSceneRankingsScopeSelector()
|
||||
{
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new RankingsScopeSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = scope,
|
||||
}
|
||||
});
|
||||
|
||||
AddStep(@"Select country", () => scope.Value = RankingsScope.Country);
|
||||
AddStep(@"Select performance", () => scope.Value = RankingsScope.Performance);
|
||||
AddStep(@"Select score", () => scope.Value = RankingsScope.Score);
|
||||
AddStep(@"Select spotlights", () => scope.Value = RankingsScope.Spotlights);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
background.Colour = colours.GreySeafoam;
|
||||
}
|
||||
}
|
||||
}
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -36,6 +37,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private CancellationTokenSource cancellationToken;
|
||||
@ -64,6 +68,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Mania scores", () => createScoreTable(new ManiaRuleset().RulesetInfo));
|
||||
AddStep("Taiko country scores", () => createCountryTable(new TaikoRuleset().RulesetInfo));
|
||||
AddStep("Catch US performance page 10", () => createPerformanceTable(new CatchRuleset().RulesetInfo, "US", 10));
|
||||
AddStep("Osu spotlight table (chart 271)", () => createSpotlightTable(new OsuRuleset().RulesetInfo, 271));
|
||||
}
|
||||
|
||||
private void createCountryTable(RulesetInfo ruleset, int page = 1)
|
||||
@ -108,6 +113,20 @@ namespace osu.Game.Tests.Visual.Online
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private void createSpotlightTable(RulesetInfo ruleset, int spotlight)
|
||||
{
|
||||
onLoadStarted();
|
||||
|
||||
request = new GetSpotlightRankingsRequest(ruleset, spotlight);
|
||||
((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() =>
|
||||
{
|
||||
var table = new ScoresTable(1, rankings.Users);
|
||||
loadTable(table);
|
||||
});
|
||||
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private void onLoadStarted()
|
||||
{
|
||||
loading.Show();
|
||||
|
@ -3,11 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapSet.Scores;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Scoring;
|
||||
@ -27,6 +29,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(ScoreTableRowBackground),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
public TestSceneScoresContainer()
|
||||
{
|
||||
TestScoresContainer scoresContainer;
|
||||
|
@ -11,6 +11,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests
|
||||
@ -20,11 +22,18 @@ namespace osu.Game.Tests
|
||||
/// </summary>
|
||||
public class WaveformTestBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly Beatmap beatmap;
|
||||
private readonly ITrackStore trackStore;
|
||||
|
||||
public WaveformTestBeatmap(AudioManager audioManager)
|
||||
: base(new BeatmapInfo(), audioManager)
|
||||
: this(audioManager, new WaveformBeatmap())
|
||||
{
|
||||
}
|
||||
|
||||
public WaveformTestBeatmap(AudioManager audioManager, Beatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo, audioManager)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
trackStore = audioManager.GetTrackStore(getZipReader());
|
||||
}
|
||||
|
||||
@ -34,11 +43,11 @@ namespace osu.Game.Tests
|
||||
trackStore?.Dispose();
|
||||
}
|
||||
|
||||
private Stream getStream() => TestResources.GetTestBeatmapStream();
|
||||
private static Stream getStream() => TestResources.GetTestBeatmapStream();
|
||||
|
||||
private ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
|
||||
private static ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
|
||||
|
||||
protected override IBeatmap GetBeatmap() => createTestBeatmap();
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
|
||||
protected override Texture GetBackground() => null;
|
||||
|
||||
@ -57,10 +66,16 @@ namespace osu.Game.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private Beatmap createTestBeatmap()
|
||||
private class WaveformBeatmap : TestBeatmap
|
||||
{
|
||||
public WaveformBeatmap()
|
||||
: base(new CatchRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap()
|
||||
{
|
||||
using (var reader = getZipReader())
|
||||
{
|
||||
using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))))
|
||||
using (var beatmapReader = new LineBufferedReader(beatmapStream))
|
||||
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
|
||||
|
30
osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs
Normal file
30
osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetSpotlightRankingsRequest : GetRankingsRequest<GetSpotlightRankingsResponse>
|
||||
{
|
||||
private readonly int spotlight;
|
||||
|
||||
public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight)
|
||||
: base(ruleset, 1)
|
||||
{
|
||||
this.spotlight = spotlight;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.AddParameter("spotlight", spotlight.ToString());
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string TargetPostfix() => "charts";
|
||||
}
|
||||
}
|
22
osu.Game/Online/API/Requests/GetSpotlightRankingsResponse.cs
Normal file
22
osu.Game/Online/API/Requests/GetSpotlightRankingsResponse.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetSpotlightRankingsResponse
|
||||
{
|
||||
[JsonProperty("ranking")]
|
||||
public List<UserStatistics> Users;
|
||||
|
||||
[JsonProperty("spotlight")]
|
||||
public APISpotlight Spotlight;
|
||||
|
||||
[JsonProperty("beatmapsets")]
|
||||
public List<APIBeatmapSet> BeatmapSets;
|
||||
}
|
||||
}
|
@ -24,6 +24,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
private const float spacing = 20;
|
||||
|
||||
private readonly Box successRateBackground;
|
||||
private readonly Box background;
|
||||
private readonly SuccessRate successRate;
|
||||
|
||||
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
|
||||
@ -50,10 +51,9 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -126,14 +126,14 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
successRateBackground.Colour = colours.GrayE;
|
||||
successRateBackground.Colour = colourProvider.Background4;
|
||||
background.Colour = colourProvider.Background5;
|
||||
}
|
||||
|
||||
private class MetadataSection : FillFlowContainer
|
||||
{
|
||||
private readonly OsuSpriteText header;
|
||||
private readonly TextFlowContainer textFlow;
|
||||
|
||||
public string Text
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
this.FadeIn(transition_duration);
|
||||
textFlow.Clear();
|
||||
textFlow.AddText(value, s => s.Font = s.Font.With(size: 14));
|
||||
textFlow.AddText(value, s => s.Font = s.Font.With(size: 12));
|
||||
}
|
||||
}
|
||||
|
||||
@ -160,11 +160,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
header = new OsuSpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = title,
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
|
||||
Shadow = false,
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black),
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
},
|
||||
textFlow = new OsuTextFlowContainer
|
||||
@ -174,12 +173,6 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
header.Colour = textFlow.Colour = colours.Gray5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,8 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -17,11 +15,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
public class DrawableTopScore : CompositeDrawable
|
||||
{
|
||||
private const float fade_duration = 100;
|
||||
|
||||
private Color4 backgroundIdleColour;
|
||||
private Color4 backgroundHoveredColour;
|
||||
|
||||
private readonly Box background;
|
||||
|
||||
public DrawableTopScore(ScoreInfo score, int position = 1)
|
||||
@ -30,7 +23,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 10;
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -49,7 +42,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(10),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = 10,
|
||||
Left = 10,
|
||||
Right = 25,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new AutoSizingGrid
|
||||
@ -84,24 +82,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
backgroundIdleColour = colours.Gray3;
|
||||
backgroundHoveredColour = colours.Gray4;
|
||||
|
||||
background.Colour = backgroundIdleColour;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeColour(backgroundHoveredColour, fade_duration, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeColour(backgroundIdleColour, fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
background.Colour = colourProvider.Background4;
|
||||
}
|
||||
|
||||
private class AutoSizingGrid : GridContainer
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
private const float horizontal_inset = 20;
|
||||
private const float row_height = 25;
|
||||
private const int text_size = 14;
|
||||
private const int text_size = 12;
|
||||
|
||||
private readonly FillFlowContainer backgroundFlow;
|
||||
|
||||
@ -190,7 +190,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
public HeaderText(string text)
|
||||
{
|
||||
Text = text.ToUpper();
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black);
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Colour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,18 +48,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
private void load(OsuColour colours, OverlayColourProvider colourProvider, IAPIProvider api)
|
||||
{
|
||||
var isOwnScore = api.LocalUser.Value.Id == score.UserID;
|
||||
|
||||
if (isOwnScore)
|
||||
background.Colour = colours.GreenDarker;
|
||||
else if (index % 2 == 0)
|
||||
background.Colour = colours.Gray3;
|
||||
background.Colour = colourProvider.Background4;
|
||||
else
|
||||
background.Alpha = 0;
|
||||
|
||||
hoveredBackground.Colour = isOwnScore ? colours.GreenDark : colours.Gray4;
|
||||
hoveredBackground.Colour = isOwnScore ? colours.GreenDark : colourProvider.Background3;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using System.Linq;
|
||||
@ -179,9 +178,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
background.Colour = colours.Gray2;
|
||||
background.Colour = colourProvider.Background5;
|
||||
|
||||
user.BindTo(api.LocalUser);
|
||||
}
|
||||
|
@ -23,9 +23,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
public class TopScoreStatisticsSection : CompositeDrawable
|
||||
{
|
||||
private const float margin = 10;
|
||||
private const float top_columns_min_width = 64;
|
||||
private const float bottom_columns_min_width = 45;
|
||||
|
||||
private readonly FontUsage smallFont = OsuFont.GetFont(size: 20);
|
||||
private readonly FontUsage largeFont = OsuFont.GetFont(size: 25);
|
||||
private readonly FontUsage smallFont = OsuFont.GetFont(size: 16);
|
||||
private readonly FontUsage largeFont = OsuFont.GetFont(size: 22);
|
||||
|
||||
private readonly TextColumn totalScoreColumn;
|
||||
private readonly TextColumn accuracyColumn;
|
||||
@ -44,9 +46,24 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10, 8),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(margin, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
totalScoreColumn = new TextColumn("total score", largeFont, top_columns_min_width),
|
||||
accuracyColumn = new TextColumn("accuracy", largeFont, top_columns_min_width),
|
||||
maxComboColumn = new TextColumn("max combo", largeFont, top_columns_min_width)
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -62,24 +79,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(margin, 0),
|
||||
},
|
||||
ppColumn = new TextColumn("pp", smallFont),
|
||||
ppColumn = new TextColumn("pp", smallFont, bottom_columns_min_width),
|
||||
modsColumn = new ModsInfoColumn(),
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(margin, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
totalScoreColumn = new TextColumn("total score", largeFont),
|
||||
accuracyColumn = new TextColumn("accuracy", largeFont),
|
||||
maxComboColumn = new TextColumn("max combo", largeFont)
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -96,12 +99,14 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
maxComboColumn.Text = $@"{value.MaxCombo:N0}x";
|
||||
ppColumn.Text = $@"{value.PP:N0}";
|
||||
|
||||
statisticsColumns.ChildrenEnumerable = value.Statistics.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value));
|
||||
statisticsColumns.ChildrenEnumerable = value.Statistics
|
||||
.OrderByDescending(pair => pair.Key)
|
||||
.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value));
|
||||
modsColumn.Mods = value.Mods;
|
||||
}
|
||||
}
|
||||
|
||||
private TextColumn createStatisticsColumn(HitResult hitResult, int count) => new TextColumn(hitResult.GetDescription(), smallFont)
|
||||
private TextColumn createStatisticsColumn(HitResult hitResult, int count) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width)
|
||||
{
|
||||
Text = count.ToString()
|
||||
};
|
||||
@ -109,8 +114,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
private class InfoColumn : CompositeDrawable
|
||||
{
|
||||
private readonly Box separator;
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
public InfoColumn(string title, Drawable content)
|
||||
public InfoColumn(string title, Drawable content, float? minWidth = null)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
@ -118,18 +124,20 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 2),
|
||||
Spacing = new Vector2(0, 1),
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black),
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold),
|
||||
Text = title.ToUpper()
|
||||
},
|
||||
separator = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 2
|
||||
RelativeSizeAxes = minWidth == null ? Axes.X : Axes.None,
|
||||
Width = minWidth ?? 1f,
|
||||
Height = 2,
|
||||
Margin = new MarginPadding { Top = 2 }
|
||||
},
|
||||
content
|
||||
}
|
||||
@ -137,9 +145,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
separator.Colour = colours.Gray5;
|
||||
text.Colour = colourProvider.Foreground1;
|
||||
separator.Colour = colourProvider.Background3;
|
||||
}
|
||||
}
|
||||
|
||||
@ -147,13 +156,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
private readonly SpriteText text;
|
||||
|
||||
public TextColumn(string title, FontUsage font)
|
||||
: this(title, new OsuSpriteText { Font = font })
|
||||
public TextColumn(string title, FontUsage font, float? minWidth = null)
|
||||
: this(title, new OsuSpriteText { Font = font }, minWidth)
|
||||
{
|
||||
}
|
||||
|
||||
private TextColumn(string title, SpriteText text)
|
||||
: base(title, text)
|
||||
private TextColumn(string title, SpriteText text, float? minWidth = null)
|
||||
: base(title, text, minWidth)
|
||||
{
|
||||
this.text = text;
|
||||
}
|
||||
@ -189,15 +198,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
set
|
||||
{
|
||||
modsContainer.Clear();
|
||||
|
||||
foreach (Mod mod in value)
|
||||
{
|
||||
modsContainer.Add(new ModIcon(mod)
|
||||
modsContainer.Children = value.Select(mod => new ModIcon(mod)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.3f),
|
||||
});
|
||||
}
|
||||
Scale = new Vector2(0.25f),
|
||||
}).ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -51,13 +50,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Bold, italics: true)
|
||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold)
|
||||
},
|
||||
rank = new UpdateableRank(ScoreRank.D)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(40),
|
||||
Size = new Vector2(28),
|
||||
FillMode = FillMode.Fit,
|
||||
},
|
||||
}
|
||||
@ -66,7 +65,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(80),
|
||||
Size = new Vector2(70),
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
@ -87,7 +86,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
Spacing = new Vector2(0, 3),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
usernameText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold, italics: true))
|
||||
usernameText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -97,13 +96,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold)
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold)
|
||||
},
|
||||
flag = new UpdateableFlag
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(20, 13),
|
||||
Size = new Vector2(19, 13),
|
||||
ShowPlaceholderOnNull = false,
|
||||
},
|
||||
}
|
||||
@ -112,12 +111,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
rankText.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
public int ScorePosition
|
||||
{
|
||||
set => rankText.Text = $"#{value}";
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
protected readonly FailRetryGraph Graph;
|
||||
|
||||
private readonly FillFlowContainer header;
|
||||
private readonly OsuSpriteText successRateLabel, successPercent, graphLabel;
|
||||
private readonly OsuSpriteText successPercent;
|
||||
private readonly Bar successRate;
|
||||
private readonly Container percentContainer;
|
||||
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
successRateLabel = new OsuSpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Font = OsuFont.GetFont(size: 13),
|
||||
},
|
||||
},
|
||||
graphLabel = new OsuSpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -107,7 +107,6 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
successRateLabel.Colour = successPercent.Colour = graphLabel.Colour = colours.Gray5;
|
||||
successRate.AccentColour = colours.Green;
|
||||
successRate.BackgroundColour = colours.GrayD;
|
||||
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
@ -33,6 +32,8 @@ namespace osu.Game.Overlays
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private readonly Box background;
|
||||
|
||||
public BeatmapSetOverlay()
|
||||
: base(OverlayColourScheme.Blue)
|
||||
{
|
||||
@ -41,10 +42,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.2f)
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
scroll = new OsuScrollContainer
|
||||
{
|
||||
@ -55,10 +55,20 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReverseChildIDFillFlowContainer<Drawable>
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Header = new Header(),
|
||||
info = new Info(),
|
||||
info = new Info()
|
||||
}
|
||||
},
|
||||
new ScoresContainer
|
||||
{
|
||||
Beatmap = { BindTarget = Header.Picker.Beatmap }
|
||||
@ -83,6 +93,8 @@ namespace osu.Game.Overlays
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
|
||||
background.Colour = ColourProvider.Background6;
|
||||
}
|
||||
|
||||
protected override void PopOutComplete()
|
||||
|
@ -76,9 +76,9 @@ namespace osu.Game.Overlays.Rankings
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
background.Colour = colours.GreySeafoam;
|
||||
background.Colour = colourProvider.Dark3;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -100,9 +100,9 @@ namespace osu.Game.Overlays.Rankings
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
background.Colour = colours.GreySeafoamDarker;
|
||||
background.Colour = colourProvider.Background5;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -154,9 +154,9 @@ namespace osu.Game.Overlays.Rankings
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = colours.GreySeafoamLighter;
|
||||
IdleColour = colourProvider.Light2;
|
||||
HoverColour = Color4.White;
|
||||
}
|
||||
}
|
||||
|
@ -1,55 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Users.Drawables;
|
||||
using osuTK.Graphics;
|
||||
using osuTK;
|
||||
using osu.Framework.Input.Events;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
public class DismissableFlag : UpdateableFlag
|
||||
{
|
||||
private const int duration = 200;
|
||||
|
||||
public Action Action;
|
||||
|
||||
private readonly SpriteIcon hoverIcon;
|
||||
|
||||
public DismissableFlag()
|
||||
{
|
||||
AddInternal(hoverIcon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Depth = -1,
|
||||
Alpha = 0,
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.Times,
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hoverIcon.FadeIn(duration, Easing.OutQuint);
|
||||
this.FadeColour(Color4.Gray, duration, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
hoverIcon.FadeOut(duration, Easing.OutQuint);
|
||||
this.FadeColour(Color4.White, duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Action?.Invoke();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
public class HeaderTitle : CompositeDrawable
|
||||
{
|
||||
private const int spacing = 10;
|
||||
private const int flag_margin = 5;
|
||||
private const int text_size = 40;
|
||||
|
||||
public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
|
||||
public readonly Bindable<Country> Country = new Bindable<Country>();
|
||||
|
||||
private readonly SpriteText scopeText;
|
||||
private readonly DismissableFlag flag;
|
||||
|
||||
public HeaderTitle()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(spacing, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flag = new DismissableFlag
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Bottom = flag_margin },
|
||||
Size = new Vector2(30, 20),
|
||||
},
|
||||
scopeText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Light)
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Light),
|
||||
Text = @"Ranking"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
flag.Action += () => Country.Value = null;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
scopeText.Colour = colours.Lime;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Scope.BindValueChanged(onScopeChanged, true);
|
||||
Country.BindValueChanged(onCountryChanged, true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope) => scopeText.Text = scope.NewValue.ToString();
|
||||
|
||||
private void onCountryChanged(ValueChangedEvent<Country> country)
|
||||
{
|
||||
if (country.NewValue == null)
|
||||
{
|
||||
flag.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
flag.Country = country.NewValue;
|
||||
flag.Show();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,129 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
public class RankingsHeader : CompositeDrawable
|
||||
{
|
||||
private const int content_height = 250;
|
||||
|
||||
public IEnumerable<Spotlight> Spotlights
|
||||
{
|
||||
get => dropdown.Items;
|
||||
set => dropdown.Items = value;
|
||||
}
|
||||
|
||||
public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
|
||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
public readonly Bindable<Country> Country = new Bindable<Country>();
|
||||
public readonly Bindable<Spotlight> Spotlight = new Bindable<Spotlight>();
|
||||
|
||||
private readonly OsuDropdown<Spotlight> dropdown;
|
||||
|
||||
public RankingsHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
AddInternal(new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RankingsRulesetSelector
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Current = Ruleset
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = content_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new HeaderBackground(),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RankingsScopeSelector
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Current = Scope
|
||||
},
|
||||
new HeaderTitle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Scope = { BindTarget = Scope },
|
||||
Country = { BindTarget = Country },
|
||||
},
|
||||
dropdown = new OsuDropdown<Spotlight>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.8f,
|
||||
Current = Spotlight,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Scope.BindValueChanged(onScopeChanged, true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope) =>
|
||||
dropdown.FadeTo(scope.NewValue == RankingsScope.Spotlights ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
private class HeaderBackground : Sprite
|
||||
{
|
||||
public HeaderBackground()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fill;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get(@"Headers/rankings");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
135
osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs
Normal file
135
osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs
Normal file
@ -0,0 +1,135 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
public class RankingsOverlayHeader : TabControlOverlayHeader<RankingsScope>
|
||||
{
|
||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
public readonly Bindable<Spotlight> Spotlight = new Bindable<Spotlight>();
|
||||
public readonly Bindable<Country> Country = new Bindable<Country>();
|
||||
|
||||
public IEnumerable<Spotlight> Spotlights
|
||||
{
|
||||
get => spotlightsContainer.Spotlights;
|
||||
set => spotlightsContainer.Spotlights = value;
|
||||
}
|
||||
|
||||
protected override ScreenTitle CreateTitle() => new RankingsTitle
|
||||
{
|
||||
Scope = { BindTarget = Current }
|
||||
};
|
||||
|
||||
protected override Drawable CreateTitleContent() => new OverlayRulesetSelector
|
||||
{
|
||||
Current = Ruleset
|
||||
};
|
||||
|
||||
private SpotlightsContainer spotlightsContainer;
|
||||
|
||||
protected override Drawable CreateContent() => new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CountryFilter
|
||||
{
|
||||
Current = Country
|
||||
},
|
||||
spotlightsContainer = new SpotlightsContainer
|
||||
{
|
||||
Spotlight = { BindTarget = Spotlight }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Current.BindValueChanged(onCurrentChanged, true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void onCurrentChanged(ValueChangedEvent<RankingsScope> scope) =>
|
||||
spotlightsContainer.FadeTo(scope.NewValue == RankingsScope.Spotlights ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
private class RankingsTitle : ScreenTitle
|
||||
{
|
||||
public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
|
||||
|
||||
public RankingsTitle()
|
||||
{
|
||||
Title = "ranking";
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Scope.BindValueChanged(scope => Section = scope.NewValue.ToString().ToLowerInvariant(), true);
|
||||
}
|
||||
|
||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/rankings");
|
||||
}
|
||||
|
||||
private class SpotlightsContainer : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<Spotlight> Spotlight = new Bindable<Spotlight>();
|
||||
|
||||
public IEnumerable<Spotlight> Spotlights
|
||||
{
|
||||
get => dropdown.Items;
|
||||
set => dropdown.Items = value;
|
||||
}
|
||||
|
||||
private readonly OsuDropdown<Spotlight> dropdown;
|
||||
private readonly Box background;
|
||||
|
||||
public SpotlightsContainer()
|
||||
{
|
||||
Height = 100;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
dropdown = new OsuDropdown<Spotlight>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.8f,
|
||||
Current = Spotlight,
|
||||
Y = 20,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
background.Colour = colourProvider.Dark3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum RankingsScope
|
||||
{
|
||||
Performance,
|
||||
Spotlights,
|
||||
Score,
|
||||
Country
|
||||
}
|
||||
}
|
@ -1,56 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
public class RankingsRulesetSelector : PageTabControl<RulesetInfo>
|
||||
{
|
||||
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RankingsTabItem(value);
|
||||
|
||||
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
|
||||
|
||||
public RankingsRulesetSelector()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, RulesetStore rulesets)
|
||||
{
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
AddItem(r);
|
||||
|
||||
AccentColour = colours.Lime;
|
||||
|
||||
SelectTab(TabContainer.FirstOrDefault());
|
||||
}
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(20, 0),
|
||||
};
|
||||
|
||||
private class RankingsTabItem : PageTabItem
|
||||
{
|
||||
public RankingsTabItem(RulesetInfo value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string CreateText() => $"{Value.Name}";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
public class RankingsScopeSelector : GradientLineTabControl<RankingsScope>
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AccentColour = LineColour = Color4.Black;
|
||||
}
|
||||
}
|
||||
|
||||
public enum RankingsScope
|
||||
{
|
||||
Performance,
|
||||
Spotlights,
|
||||
Score,
|
||||
Country
|
||||
}
|
||||
}
|
@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
{
|
||||
public abstract class RankingsTable<TModel> : TableContainer
|
||||
{
|
||||
protected const int TEXT_SIZE = 14;
|
||||
protected const int TEXT_SIZE = 12;
|
||||
private const float horizontal_inset = 20;
|
||||
private const float row_height = 25;
|
||||
private const int items_per_page = 50;
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
|
||||
private static TableColumn[] mainHeaders => new[]
|
||||
{
|
||||
new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.Absolute, 50)), // place
|
||||
new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.Absolute, 40)), // place
|
||||
new TableColumn(string.Empty, Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed)), // flag and username (country name)
|
||||
};
|
||||
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
private OsuSpriteText createIndexDrawable(int index) => new OsuSpriteText
|
||||
{
|
||||
Text = $"#{index + 1}",
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold)
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.SemiBold)
|
||||
};
|
||||
|
||||
private FillFlowContainer createMainContent(TModel item) => new FillFlowContainer
|
||||
@ -112,10 +112,10 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
if (Text != highlighted)
|
||||
Colour = colours.GreySeafoamLighter;
|
||||
Colour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -131,9 +131,9 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
protected class ColoredRowText : RowText
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Colour = colours.GreySeafoamLighter;
|
||||
Colour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings.Tables
|
||||
@ -35,10 +34,10 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
background.Colour = idleColour = colours.GreySeafoam;
|
||||
hoverColour = colours.GreySeafoamLight;
|
||||
background.Colour = idleColour = colourProvider.Background4;
|
||||
hoverColour = colourProvider.Background3;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings.Tables
|
||||
{
|
||||
@ -44,9 +45,9 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
new ColoredRowText { Text = $@"{item.PlayCount:N0}", },
|
||||
}.Concat(CreateUniqueContent(item)).Concat(new[]
|
||||
{
|
||||
new ColoredRowText { Text = $@"{item.GradesCount.SS + item.GradesCount.SSPlus:N0}", },
|
||||
new ColoredRowText { Text = $@"{item.GradesCount.S + item.GradesCount.SPlus:N0}", },
|
||||
new ColoredRowText { Text = $@"{item.GradesCount.A:N0}", }
|
||||
new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.XH] + item.GradesCount[ScoreRank.X]:N0}", },
|
||||
new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.SH] + item.GradesCount[ScoreRank.S]:N0}", },
|
||||
new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.A]:N0}", }
|
||||
}).ToArray();
|
||||
|
||||
protected abstract TableColumn[] CreateUniqueHeaders();
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Rulesets;
|
||||
@ -27,6 +26,7 @@ namespace osu.Game.Overlays
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly Container tableContainer;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private readonly Box background;
|
||||
|
||||
private APIRequest lastRequest;
|
||||
private CancellationTokenSource cancellationToken;
|
||||
@ -39,10 +39,9 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.1f),
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
scrollFlow = new BasicScrollContainer
|
||||
{
|
||||
@ -55,12 +54,13 @@ namespace osu.Game.Overlays
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RankingsHeader
|
||||
new RankingsOverlayHeader
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Depth = -float.MaxValue,
|
||||
Country = { BindTarget = Country },
|
||||
Scope = { BindTarget = Scope },
|
||||
Current = { BindTarget = Scope },
|
||||
Ruleset = { BindTarget = ruleset }
|
||||
},
|
||||
new Container
|
||||
@ -86,6 +86,12 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
background.Colour = ColourProvider.Background5;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Country.BindValueChanged(_ =>
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Overlays
|
||||
TabControl = CreateTabControl().With(control =>
|
||||
{
|
||||
control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN };
|
||||
control.Current = current;
|
||||
control.Current = Current;
|
||||
})
|
||||
}
|
||||
});
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -50,8 +49,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
private IBeatmapProcessor beatmapProcessor;
|
||||
|
||||
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
|
||||
private ComposeBlueprintContainer blueprintContainer;
|
||||
private Container distanceSnapGridContainer;
|
||||
@ -71,8 +68,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IFrameBasedClock framedClock)
|
||||
{
|
||||
beatmapProcessor = Ruleset.CreateBeatmapProcessor(EditorBeatmap.PlayableBeatmap);
|
||||
|
||||
EditorBeatmap.HitObjectAdded += addHitObject;
|
||||
EditorBeatmap.HitObjectRemoved += removeHitObject;
|
||||
EditorBeatmap.StartTimeChanged += UpdateHitObject;
|
||||
@ -240,19 +235,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
lastGridUpdateTime = EditorClock.CurrentTime;
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledUpdate;
|
||||
|
||||
public override void UpdateHitObject(HitObject hitObject)
|
||||
{
|
||||
scheduledUpdate?.Cancel();
|
||||
scheduledUpdate = Schedule(() =>
|
||||
{
|
||||
beatmapProcessor?.PreProcess();
|
||||
hitObject?.ApplyDefaults(EditorBeatmap.ControlPointInfo, EditorBeatmap.BeatmapInfo.BaseDifficulty);
|
||||
beatmapProcessor?.PostProcess();
|
||||
});
|
||||
}
|
||||
|
||||
private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject);
|
||||
|
||||
private void removeHitObject(HitObject hitObject) => UpdateHitObject(null);
|
||||
@ -309,6 +291,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
|
||||
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
|
||||
|
||||
public override void UpdateHitObject(HitObject hitObject) => EditorBeatmap.UpdateHitObject(hitObject);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -26,7 +26,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
|
||||
public double EndTime
|
||||
{
|
||||
get => StartTime + this.SpanCount() * Distance / Velocity;
|
||||
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
|
||||
}
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public double Velocity = 1;
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
@ -11,7 +13,8 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The time at which the HitObject ends.
|
||||
/// </summary>
|
||||
double EndTime { get; }
|
||||
[JsonIgnore]
|
||||
double EndTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The duration of the HitObject.
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The amount of times the HitObject repeats.
|
||||
/// </summary>
|
||||
int RepeatCount { get; }
|
||||
int RepeatCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when each node of the <see cref="IHasRepeats"/> is hit.<br />
|
||||
|
@ -179,11 +179,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
|
||||
{
|
||||
var targetTime = (position.X / Content.DrawWidth) * track.Length;
|
||||
return (position, beatSnapProvider.SnapTime(targetTime));
|
||||
}
|
||||
public double GetTimeFromScreenSpacePosition(Vector2 position)
|
||||
=> getTimeFromPosition(Content.ToLocalSpace(position));
|
||||
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) =>
|
||||
(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
|
||||
|
||||
private double getTimeFromPosition(Vector2 localPosition) =>
|
||||
(localPosition.X / Content.DrawWidth) * track.Length;
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();
|
||||
|
||||
|
@ -49,20 +49,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
if (timeline != null)
|
||||
{
|
||||
var timelineQuad = timeline.ScreenSpaceDrawQuad;
|
||||
var mouseX = e.ScreenSpaceMousePosition.X;
|
||||
|
||||
// scroll if in a drag and dragging outside visible extents
|
||||
if (mouseX > timelineQuad.TopRight.X)
|
||||
timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime));
|
||||
else if (mouseX < timelineQuad.TopLeft.X)
|
||||
timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
|
||||
}
|
||||
handleScrollViaDrag(e);
|
||||
|
||||
base.OnDrag(e);
|
||||
lastDragEvent = e;
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
@ -74,7 +63,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
protected override void Update()
|
||||
{
|
||||
// trigger every frame so drags continue to update selection while playback is scrolling the timeline.
|
||||
if (IsDragged)
|
||||
if (lastDragEvent != null)
|
||||
OnDrag(lastDragEvent);
|
||||
|
||||
base.Update();
|
||||
@ -82,10 +71,33 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler();
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject);
|
||||
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject)
|
||||
{
|
||||
OnDragHandled = handleScrollViaDrag
|
||||
};
|
||||
|
||||
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
|
||||
|
||||
private void handleScrollViaDrag(DragEvent e)
|
||||
{
|
||||
lastDragEvent = e;
|
||||
|
||||
if (lastDragEvent == null)
|
||||
return;
|
||||
|
||||
if (timeline != null)
|
||||
{
|
||||
var timelineQuad = timeline.ScreenSpaceDrawQuad;
|
||||
var mouseX = e.ScreenSpaceMousePosition.X;
|
||||
|
||||
// scroll if in a drag and dragging outside visible extents
|
||||
if (mouseX > timelineQuad.TopRight.X)
|
||||
timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime));
|
||||
else if (mouseX < timelineQuad.TopLeft.X)
|
||||
timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
|
||||
}
|
||||
}
|
||||
|
||||
internal class TimelineSelectionHandler : SelectionHandler
|
||||
{
|
||||
// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
|
||||
|
@ -1,12 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -19,17 +25,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
private readonly Circle circle;
|
||||
|
||||
private readonly Container extensionBar;
|
||||
|
||||
[UsedImplicitly]
|
||||
private readonly Bindable<double> startTime;
|
||||
|
||||
public const float THICKNESS = 3;
|
||||
public Action<DragEvent> OnDragHandled;
|
||||
|
||||
private readonly DragBar dragBar;
|
||||
|
||||
private readonly List<Container> shadowComponents = new List<Container>();
|
||||
|
||||
private const float thickness = 5;
|
||||
|
||||
private const float shadow_radius = 5;
|
||||
|
||||
private const float circle_size = 16;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public TimelineHitObjectBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
@ -44,26 +54,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
if (hitObject is IHasEndTime)
|
||||
{
|
||||
AddInternal(extensionBar = new Container
|
||||
{
|
||||
CornerRadius = 2,
|
||||
Masking = true,
|
||||
Size = new Vector2(1, THICKNESS),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativePositionAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Colour = Color4.Black,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
AddInternal(circle = new Circle
|
||||
circle = new Circle
|
||||
{
|
||||
Size = new Vector2(circle_size),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
@ -71,9 +62,65 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
RelativePositionAxes = Axes.X,
|
||||
AlwaysPresent = true,
|
||||
Colour = Color4.White,
|
||||
BorderColour = Color4.Black,
|
||||
BorderThickness = THICKNESS,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = shadow_radius,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
};
|
||||
|
||||
shadowComponents.Add(circle);
|
||||
|
||||
if (hitObject is IHasEndTime)
|
||||
{
|
||||
DragBar dragBarUnderlay;
|
||||
Container extensionBar;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
extensionBar = new Container
|
||||
{
|
||||
Masking = true,
|
||||
Size = new Vector2(1, thickness),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativePositionAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = shadow_radius,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
circle,
|
||||
// only used for drawing the shadow
|
||||
dragBarUnderlay = new DragBar(null),
|
||||
// cover up the shadow on the join
|
||||
new Box
|
||||
{
|
||||
Height = thickness,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
dragBar = new DragBar(hitObject) { OnDragHandled = e => OnDragHandled?.Invoke(e) },
|
||||
});
|
||||
|
||||
shadowComponents.Add(dragBarUnderlay);
|
||||
shadowComponents.Add(extensionBar);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddInternal(circle);
|
||||
}
|
||||
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -84,18 +131,46 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
Width = (float)(HitObject.GetEndTime() - HitObject.StartTime);
|
||||
}
|
||||
|
||||
protected override bool ShouldBeConsideredForInput(Drawable child) => true;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
base.ReceivePositionalInputAt(screenSpacePos) ||
|
||||
circle.ReceivePositionalInputAt(screenSpacePos) ||
|
||||
dragBar?.ReceivePositionalInputAt(screenSpacePos) == true;
|
||||
|
||||
protected override void OnSelected()
|
||||
{
|
||||
circle.BorderColour = Color4.Orange;
|
||||
if (extensionBar != null)
|
||||
extensionBar.Colour = Color4.Orange;
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
private void updateShadows()
|
||||
{
|
||||
foreach (var s in shadowComponents)
|
||||
{
|
||||
if (State == SelectionState.Selected)
|
||||
{
|
||||
s.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = shadow_radius / 2,
|
||||
Colour = Color4.Orange,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
s.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = shadow_radius,
|
||||
Colour = State == SelectionState.Selected ? Color4.Orange : Color4.Black
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDeselected()
|
||||
{
|
||||
circle.BorderColour = Color4.Black;
|
||||
if (extensionBar != null)
|
||||
extensionBar.Colour = Color4.Black;
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
public override Quad SelectionQuad
|
||||
@ -103,14 +178,130 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
get
|
||||
{
|
||||
// correctly include the circle in the selection quad region, as it is usually outside the blueprint itself.
|
||||
var circleQuad = circle.ScreenSpaceDrawQuad;
|
||||
var actualQuad = ScreenSpaceDrawQuad;
|
||||
var leftQuad = circle.ScreenSpaceDrawQuad;
|
||||
var rightQuad = dragBar?.ScreenSpaceDrawQuad ?? ScreenSpaceDrawQuad;
|
||||
|
||||
return new Quad(circleQuad.TopLeft, Vector2.ComponentMax(actualQuad.TopRight, circleQuad.TopRight),
|
||||
circleQuad.BottomLeft, Vector2.ComponentMax(actualQuad.BottomRight, circleQuad.BottomRight));
|
||||
return new Quad(leftQuad.TopLeft, Vector2.ComponentMax(rightQuad.TopRight, leftQuad.TopRight),
|
||||
leftQuad.BottomLeft, Vector2.ComponentMax(rightQuad.BottomRight, leftQuad.BottomRight));
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
|
||||
|
||||
public class DragBar : Container
|
||||
{
|
||||
private readonly HitObject hitObject;
|
||||
|
||||
[Resolved]
|
||||
private Timeline timeline { get; set; }
|
||||
|
||||
public Action<DragEvent> OnDragHandled;
|
||||
|
||||
public override bool HandlePositionalInput => hitObject != null;
|
||||
|
||||
public DragBar(HitObject hitObject)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
|
||||
CornerRadius = 2;
|
||||
Masking = true;
|
||||
Size = new Vector2(5, 1);
|
||||
Anchor = Anchor.CentreRight;
|
||||
Origin = Anchor.Centre;
|
||||
RelativePositionAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private bool hasMouseDown;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
hasMouseDown = true;
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
hasMouseDown = false;
|
||||
updateState();
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
Colour = IsHovered || hasMouseDown ? Color4.OrangeRed : Color4.White;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
base.OnDrag(e);
|
||||
|
||||
OnDragHandled?.Invoke(e);
|
||||
|
||||
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case IHasRepeats repeatHitObject:
|
||||
// find the number of repeats which can fit in the requested time.
|
||||
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
|
||||
var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
|
||||
|
||||
if (proposedCount == repeatHitObject.RepeatCount)
|
||||
return;
|
||||
|
||||
repeatHitObject.RepeatCount = proposedCount;
|
||||
break;
|
||||
|
||||
case IHasEndTime endTimeHitObject:
|
||||
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
|
||||
|
||||
if (endTimeHitObject.EndTime == snappedTime)
|
||||
return;
|
||||
|
||||
endTimeHitObject.EndTime = snappedTime;
|
||||
break;
|
||||
}
|
||||
|
||||
beatmap.UpdateHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
base.OnDragEnd(e);
|
||||
|
||||
OnDragHandled?.Invoke(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,15 +80,15 @@ namespace osu.Game.Screens.Edit
|
||||
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
|
||||
clock.ChangeSource(sourceClock);
|
||||
|
||||
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
editorBeatmap = new EditorBeatmap(playableBeatmap, beatDivisor);
|
||||
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
|
||||
// todo: remove caching of this and consume via editorBeatmap?
|
||||
dependencies.Cache(beatDivisor);
|
||||
|
||||
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap));
|
||||
|
||||
dependencies.CacheAs(editorBeatmap);
|
||||
|
||||
EditorMenuBar menuBar;
|
||||
@ -104,7 +104,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit));
|
||||
|
||||
InternalChild = new OsuContextMenuContainer
|
||||
AddInternal(new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
@ -189,7 +189,7 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
menuBar.Mode.ValueChanged += onModeChanged;
|
||||
|
||||
|
@ -4,7 +4,10 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
@ -13,7 +16,7 @@ using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class EditorBeatmap : IBeatmap, IBeatSnapProvider
|
||||
public class EditorBeatmap : Component, IBeatmap, IBeatSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
|
||||
@ -34,19 +37,40 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public readonly IBeatmap PlayableBeatmap;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private readonly IBeatmapProcessor beatmapProcessor;
|
||||
|
||||
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
|
||||
|
||||
public EditorBeatmap(IBeatmap playableBeatmap, BindableBeatDivisor beatDivisor = null)
|
||||
public EditorBeatmap(IBeatmap playableBeatmap)
|
||||
{
|
||||
PlayableBeatmap = playableBeatmap;
|
||||
this.beatDivisor = beatDivisor;
|
||||
|
||||
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset?.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
|
||||
|
||||
foreach (var obj in HitObjects)
|
||||
trackStartTime(obj);
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Updates a <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to update.</param>
|
||||
public void UpdateHitObject(HitObject hitObject)
|
||||
{
|
||||
scheduledUpdate?.Cancel();
|
||||
scheduledUpdate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
beatmapProcessor?.PreProcess();
|
||||
hitObject?.ApplyDefaults(ControlPointInfo, BeatmapInfo.BaseDifficulty);
|
||||
beatmapProcessor?.PostProcess();
|
||||
}, 0);
|
||||
}
|
||||
|
||||
public BeatmapInfo BeatmapInfo
|
||||
{
|
||||
get => PlayableBeatmap.BeatmapInfo;
|
||||
|
@ -75,8 +75,13 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
{
|
||||
matchingFilter = value;
|
||||
|
||||
if (IsLoaded)
|
||||
this.FadeTo(MatchingFilter ? 1 : 0, 200);
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (matchingFilter)
|
||||
this.FadeIn(200);
|
||||
else
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
@ -22,6 +23,9 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
[Resolved(CanBeNull = true)]
|
||||
private Bindable<FilterCriteria> filter { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
DisplayStyleControl.Hide();
|
||||
@ -38,6 +42,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ruleset.BindValueChanged(_ => updateFilter());
|
||||
Search.Current.BindValueChanged(_ => scheduleUpdateFilter());
|
||||
Tabs.Current.BindValueChanged(_ => updateFilter(), true);
|
||||
}
|
||||
@ -58,7 +63,8 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
{
|
||||
SearchString = Search.Current.Value ?? string.Empty,
|
||||
PrimaryFilter = Tabs.Current.Value,
|
||||
SecondaryFilter = DisplayStyleControl.Dropdown.Current.Value
|
||||
SecondaryFilter = DisplayStyleControl.Dropdown.Current.Value,
|
||||
Ruleset = ruleset.Value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
{
|
||||
public class FilterCriteria
|
||||
@ -8,5 +10,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
public string SearchString;
|
||||
public PrimaryFilter PrimaryFilter;
|
||||
public SecondaryFilter SecondaryFilter;
|
||||
public RulesetInfo Ruleset;
|
||||
}
|
||||
}
|
||||
|
@ -47,22 +47,15 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
rooms.BindTo(roomManager.Rooms);
|
||||
|
||||
rooms.ItemsAdded += addRooms;
|
||||
rooms.ItemsRemoved += removeRooms;
|
||||
|
||||
roomManager.RoomsUpdated += updateSorting;
|
||||
|
||||
addRooms(rooms);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
filter?.BindValueChanged(f => Filter(f.NewValue), true);
|
||||
rooms.ItemsAdded += addRooms;
|
||||
rooms.ItemsRemoved += removeRooms;
|
||||
roomManager.RoomsUpdated += updateSorting;
|
||||
|
||||
rooms.BindTo(roomManager.Rooms);
|
||||
|
||||
filter?.BindValueChanged(criteria => Filter(criteria.NewValue));
|
||||
}
|
||||
|
||||
public void Filter(FilterCriteria criteria)
|
||||
@ -74,6 +67,10 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
else
|
||||
{
|
||||
bool matchingFilter = true;
|
||||
|
||||
matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Equals(criteria.Ruleset));
|
||||
|
||||
if (!string.IsNullOrEmpty(criteria.SearchString))
|
||||
matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0);
|
||||
|
||||
switch (criteria.SecondaryFilter)
|
||||
@ -94,8 +91,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
foreach (var r in rooms)
|
||||
roomFlow.Add(new DrawableRoom(r) { Action = () => selectRoom(r) });
|
||||
|
||||
if (filter != null)
|
||||
Filter(filter.Value);
|
||||
Filter(filter?.Value);
|
||||
}
|
||||
|
||||
private void removeRooms(IEnumerable<Room> rooms)
|
||||
|
@ -91,6 +91,22 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
onReturning();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
if (currentRoom.Value?.RoomID.Value == null)
|
||||
currentRoom.Value = new Room();
|
||||
|
||||
onReturning();
|
||||
}
|
||||
|
||||
private void onReturning()
|
||||
{
|
||||
Filter.Search.HoldFocus = true;
|
||||
}
|
||||
|
||||
@ -106,14 +122,6 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
Filter.Search.HoldFocus = false;
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
if (currentRoom.Value?.RoomID.Value == null)
|
||||
currentRoom.Value = new Room();
|
||||
}
|
||||
|
||||
private void joinRequested(Room room)
|
||||
{
|
||||
processingOverlay.Show();
|
||||
|
@ -32,6 +32,8 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
|
||||
|
||||
// this is required due to PlayerLoader eventually being pushed to the main stack
|
||||
// while leases may be taken out by a subscreen.
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
private readonly MultiplayerWaveContainer waves;
|
||||
@ -96,7 +98,7 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT },
|
||||
Child = screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }
|
||||
Child = screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
new Header(screenStack),
|
||||
createButton = new HeaderButton
|
||||
@ -277,11 +279,7 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
|
||||
{
|
||||
bool isMatch = screenStack.CurrentScreen is MatchSubScreen;
|
||||
|
||||
Beatmap.Disabled = isMatch;
|
||||
|
||||
if (isMatch)
|
||||
if (screenStack.CurrentScreen is MatchSubScreen)
|
||||
{
|
||||
var track = Beatmap.Value?.Track;
|
||||
|
||||
|
24
osu.Game/Screens/Multi/MultiplayerSubScreenStack.cs
Normal file
24
osu.Game/Screens/Multi/MultiplayerSubScreenStack.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Screens;
|
||||
|
||||
namespace osu.Game.Screens.Multi
|
||||
{
|
||||
public class MultiplayerSubScreenStack : OsuScreenStack
|
||||
{
|
||||
protected override void ScreenChanged(IScreen prev, IScreen next)
|
||||
{
|
||||
base.ScreenChanged(prev, next);
|
||||
|
||||
// because this is a screen stack within a screen stack, let's manually handle disabled changes to simplify things.
|
||||
var osuScreen = ((OsuScreen)next);
|
||||
|
||||
bool disallowChanges = osuScreen.DisallowExternalBeatmapRulesetChanges;
|
||||
|
||||
osuScreen.Beatmap.Disabled = disallowChanges;
|
||||
osuScreen.Ruleset.Disabled = disallowChanges;
|
||||
osuScreen.Mods.Disabled = disallowChanges;
|
||||
}
|
||||
}
|
||||
}
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens
|
||||
};
|
||||
|
||||
ScreenPushed += screenPushed;
|
||||
ScreenExited += screenExited;
|
||||
ScreenExited += ScreenChanged;
|
||||
}
|
||||
|
||||
private void screenPushed(IScreen prev, IScreen next)
|
||||
@ -42,10 +42,10 @@ namespace osu.Game.Screens
|
||||
// create dependencies synchronously to ensure leases are in a sane state.
|
||||
((OsuScreen)next).CreateLeasedDependencies((prev as OsuScreen)?.Dependencies ?? Dependencies);
|
||||
|
||||
setParallax(next);
|
||||
ScreenChanged(prev, next);
|
||||
}
|
||||
|
||||
private void screenExited(IScreen prev, IScreen next)
|
||||
protected virtual void ScreenChanged(IScreen prev, IScreen next)
|
||||
{
|
||||
setParallax(next);
|
||||
}
|
||||
|
@ -65,20 +65,7 @@ namespace osu.Game.Screens.Select
|
||||
Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
Beatmap.Disabled = true;
|
||||
Ruleset.Disabled = true;
|
||||
Mods.Disabled = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Beatmap.Disabled = false;
|
||||
Ruleset.Disabled = false;
|
||||
Mods.Disabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
public TestBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var baseBeatmap = createTestBeatmap();
|
||||
var baseBeatmap = CreateBeatmap();
|
||||
|
||||
BeatmapInfo = baseBeatmap.BeatmapInfo;
|
||||
ControlPointInfo = baseBeatmap.ControlPointInfo;
|
||||
@ -37,6 +37,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual Beatmap CreateBeatmap() => createTestBeatmap();
|
||||
|
||||
private static Beatmap createTestBeatmap()
|
||||
{
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Users
|
||||
public decimal? PP;
|
||||
|
||||
[JsonProperty(@"pp_rank")] // the API sometimes only returns this value in condensed user responses
|
||||
private int rank
|
||||
private int? rank
|
||||
{
|
||||
set => Ranks.Global = value;
|
||||
}
|
||||
@ -71,13 +71,13 @@ namespace osu.Game.Users
|
||||
public struct Grades
|
||||
{
|
||||
[JsonProperty(@"ssh")]
|
||||
public int SSPlus;
|
||||
public int? SSPlus;
|
||||
|
||||
[JsonProperty(@"ss")]
|
||||
public int SS;
|
||||
|
||||
[JsonProperty(@"sh")]
|
||||
public int SPlus;
|
||||
public int? SPlus;
|
||||
|
||||
[JsonProperty(@"s")]
|
||||
public int S;
|
||||
@ -92,13 +92,13 @@ namespace osu.Game.Users
|
||||
switch (rank)
|
||||
{
|
||||
case ScoreRank.XH:
|
||||
return SSPlus;
|
||||
return SSPlus ?? 0;
|
||||
|
||||
case ScoreRank.X:
|
||||
return SS;
|
||||
|
||||
case ScoreRank.SH:
|
||||
return SPlus;
|
||||
return SPlus ?? 0;
|
||||
|
||||
case ScoreRank.S:
|
||||
return S;
|
||||
|
Reference in New Issue
Block a user