Better hit object defaults setting.

This commit is contained in:
smoogipooo
2017-03-16 16:55:08 +09:00
parent 296a3cd1e9
commit 0c47638820
8 changed files with 69 additions and 34 deletions

View File

@ -8,17 +8,10 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Processes a post-converted Beatmap.
/// </summary>
/// <typeparam name="T">The type of HitObject contained in the Beatmap.</typeparam>
public interface IBeatmapProcessor<T>
where T : HitObject
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
public interface IBeatmapProcessor<TObject>
where TObject : HitObject
{
/// <summary>
/// Sets default values for a HitObject.
/// </summary>
/// <param name="hitObject">The HitObject to set default values for.</param>
/// <param name="beatmap">The Beatmap to extract the default values from.</param>
void SetDefaults(T hitObject, Beatmap<T> beatmap);
/// <summary>
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
/// <para>
@ -26,6 +19,6 @@ namespace osu.Game.Beatmaps
/// </para>
/// </summary>
/// <param name="beatmap">The Beatmap to process.</param>
void PostProcess(Beatmap<T> beatmap);
void PostProcess(Beatmap<TObject> beatmap);
}
}