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Better hit object defaults setting.
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@ -22,5 +22,11 @@ namespace osu.Game.Modes.Objects
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/// The sample to be played when this HitObject is hit.
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/// </summary>
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public HitSampleInfo Sample { get; set; }
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/// <summary>
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/// Applies default values to this HitObject.
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/// </summary>
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/// <param name="defaults">The default values to apply.</param>
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public virtual void ApplyDefaults(HitObjectDefaults defaults) { }
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}
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}
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25
osu.Game/Modes/Objects/HitObjectDefaults.cs
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25
osu.Game/Modes/Objects/HitObjectDefaults.cs
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@ -0,0 +1,25 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Modes.Objects
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{
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/// <summary>
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/// A set of default Beatmap values for HitObjects to consume.
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/// </summary>
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public class HitObjectDefaults
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{
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/// <summary>
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/// The Beatmap timing.
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/// </summary>
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public TimingInfo Timing;
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/// <summary>
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/// The Beatmap difficulty.
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/// </summary>
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public BaseDifficulty Difficulty;
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}
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}
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