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Better hit object defaults setting.
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@ -8,11 +8,6 @@ namespace osu.Game.Modes.Osu.Beatmaps
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{
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internal class OsuBeatmapProcessor : IBeatmapProcessor<OsuHitObject>
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{
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public void SetDefaults(OsuHitObject hitObject, Beatmap<OsuHitObject> beatmap)
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{
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hitObject.SetDefaultsFromBeatmap(beatmap);
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}
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public void PostProcess(Beatmap<OsuHitObject> beatmap)
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{
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if (beatmap.ComboColors.Count == 0)
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