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Taiko drumroll ticks should just play the playfield samples
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@ -3,9 +3,6 @@
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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@ -75,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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FirstTick = first,
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FirstTick = first,
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TickSpacing = tickSpacing,
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TickSpacing = tickSpacing,
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StartTime = t,
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StartTime = t,
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IsStrong = IsStrong,
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IsStrong = IsStrong
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}))
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});
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});
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first = false;
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first = false;
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