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Fix CI issues
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@ -25,7 +25,7 @@ namespace osu.Game.Overlays.BeatmapSet
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beatmapSet = value;
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foreach (BeatmapRulesetTabItem tab in TabContainer.TabItems)
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foreach (var tab in TabContainer.TabItems.OfType<BeatmapRulesetTabItem>())
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tab.SetBeatmaps(beatmapSet?.Beatmaps.FindAll(b => b.Ruleset.Equals(tab.Value)));
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var firstRuleset = beatmapSet?.Beatmaps.OrderBy(b => b.Ruleset.ID).FirstOrDefault()?.Ruleset;
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