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https://github.com/osukey/osukey.git
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Merge branch 'master' into abstract-hub-connection
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@ -7,7 +7,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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@ -19,16 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
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{
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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Child = new ParticipantsList
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(380, 0.7f)
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};
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});
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public new void Setup() => Schedule(createNewParticipantsList);
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[Test]
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public void TestAddUser()
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@ -75,6 +69,50 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
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}
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[Test]
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public void TestGameStateHasPriorityOverDownloadState()
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{
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AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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checkProgressBarVisibility(true);
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AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
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checkProgressBarVisibility(false);
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
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checkProgressBarVisibility(true);
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}
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[Test]
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public void TestCorrectInitialState()
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{
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AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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AddStep("recreate list", createNewParticipantsList);
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checkProgressBarVisibility(true);
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}
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[Test]
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public void TestBeatmapDownloadingStates()
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{
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AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
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AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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checkProgressBarVisibility(true);
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AddRepeatStep("increment progress", () =>
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{
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var progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
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Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
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}, 25);
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AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
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AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
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checkProgressBarVisibility(false);
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AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
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}
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[Test]
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public void TestToggleReadyState()
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{
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@ -122,6 +160,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
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if (RNG.NextBool())
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{
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var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
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switch (beatmapState)
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{
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case DownloadState.NotDownloaded:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
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break;
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case DownloadState.Downloading:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
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break;
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case DownloadState.Importing:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
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break;
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}
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}
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}
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});
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}
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@ -152,5 +210,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
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}
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}
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private void createNewParticipantsList()
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{
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Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) };
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}
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private void checkProgressBarVisibility(bool visible) =>
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AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
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this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
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}
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}
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@ -87,6 +87,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Ruleset.Value = new OsuRuleset().RulesetInfo;
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Beatmap.SetDefault();
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SelectedMods.Value = Array.Empty<Mod>();
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});
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AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect()));
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@ -143,7 +144,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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/// Tests that the same <see cref="Mod"/> instances are not shared between two playlist items.
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/// </summary>
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[Test]
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[Ignore("Temporarily disabled due to a non-trivial test failure")]
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public void TestNewItemHasNewModInstances()
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{
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AddStep("set dt mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
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