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Expose full hitobject rather than hit windows
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@ -19,16 +19,16 @@ namespace osu.Game.Rulesets.Judgements
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public HitResult Type;
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/// <summary>
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/// The <see cref="Judgement"/> which this <see cref="JudgementResult"/> applies for.
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/// The <see cref="HitObject"/> which was judged.
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/// </summary>
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public readonly Judgement Judgement;
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[NotNull]
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public readonly HitObject HitObject;
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/// <summary>
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/// The <see cref="HitWindows"/> which the <see cref="HitObject"/> was judged against.
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/// May be null to indicate that the timing error should not be displayed to the user.
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/// The <see cref="Judgement"/> which this <see cref="JudgementResult"/> applies for.
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/// </summary>
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[CanBeNull]
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public readonly HitWindows HitWindows;
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[NotNull]
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public readonly Judgement Judgement;
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/// <summary>
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/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
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@ -64,13 +64,12 @@ namespace osu.Game.Rulesets.Judgements
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/// <summary>
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/// Creates a new <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> which was judged.</param>
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/// <param name="judgement">The <see cref="Judgement"/> to refer to for scoring information.</param>
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/// <param name="hitWindows">The <see cref="HitWindows"/> which the <see cref="HitObject"/> was judged against.
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/// May be null to indicate that the timing error should not be displayed to the user.</param>
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public JudgementResult([NotNull] Judgement judgement, [CanBeNull] HitWindows hitWindows)
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public JudgementResult([NotNull] HitObject hitObject, [NotNull] Judgement judgement)
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{
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HitObject = hitObject;
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Judgement = judgement;
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HitWindows = hitWindows;
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}
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public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})";
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (judgement != null)
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{
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Result = CreateResult(judgement, HitObject.HitWindows);
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Result = CreateResult(judgement);
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if (Result == null)
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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}
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@ -401,9 +401,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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/// <param name="hitWindows">The <see cref="HitWindows"/> which the <see cref="HitObject"/> was judged against.
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/// May be null to indicate that the timing error should not be displayed to the user.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement, HitWindows hitWindows) => new JudgementResult(judgement, hitWindows);
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protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Scoring
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if (judgement == null)
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return;
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var result = CreateResult(judgement);
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var result = CreateResult(obj, judgement);
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if (result == null)
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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@ -441,8 +441,9 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Creates the <see cref="JudgementResult"/> that represents the scoring result for a <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> which was judged.</param>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement, null);
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protected virtual JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new JudgementResult(hitObject, judgement);
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}
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public enum ScoringMode
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Play.HUD
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private void onNewJudgement(JudgementResult result)
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{
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if (result.HitWindows == null)
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if (result.HitObject.HitWindows == null)
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return;
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foreach (var c in Children)
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