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Expose full hitobject rather than hit windows
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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AddStep("Show " + result.GetDescription(), () => SetContents(() =>
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new DrawableOsuJudgement(new JudgementResult(null, new HitWindows()) { Type = result }, null)
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new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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