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Expose full hitobject rather than hit windows
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@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void newJudgement(double offset = 0)
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{
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var judgement = new JudgementResult(new Judgement(), hitWindows)
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var judgement = new JudgementResult(new HitObject(), new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
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