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https://github.com/osukey/osukey.git
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Combine all test data BeatmapSetInfo
creation into a single method
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@ -2,13 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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@ -20,6 +17,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -41,43 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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var metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = "Some Song (set id 10)",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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};
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var beatmapSet = new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = metadata,
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DateAdded = DateTimeOffset.UtcNow,
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};
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for (int i = 0; i < 6; i++)
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{
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int beatmapId = 10 * 10 + i;
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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beatmapSet.Beatmaps.Add(new BeatmapInfo
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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OnlineID = beatmapId,
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DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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Metadata = metadata,
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BPM = bpm,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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},
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});
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}
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
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manager.Import(beatmapSet).Wait();
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}
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