Combine all test data BeatmapSetInfo creation into a single method

This commit is contained in:
Dean Herbert
2021-11-24 17:59:23 +09:00
parent 5ff62a8e04
commit 0c819b9cfb
6 changed files with 160 additions and 262 deletions

View File

@ -3,15 +3,11 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
@ -19,6 +15,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
@ -152,7 +149,7 @@ namespace osu.Game.Tests.Visual.SongSelect
const int total_set_count = 200;
for (int i = 0; i < total_set_count; i++)
sets.Add(createTestBeatmapSet(i + 1));
sets.Add(TestResources.CreateTestBeatmapSetInfo(i + 1));
loadBeatmaps(sets);
@ -183,7 +180,7 @@ namespace osu.Game.Tests.Visual.SongSelect
const int total_set_count = 20;
for (int i = 0; i < total_set_count; i++)
sets.Add(createTestBeatmapSet(i + 1));
sets.Add(TestResources.CreateTestBeatmapSetInfo(3));
loadBeatmaps(sets);
@ -228,10 +225,9 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps();
// basic filtering
setSelected(1, 1);
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = carousel.BeatmapSets.ElementAt(2).Metadata.Title }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
waitForSelection(3, 1);
@ -275,16 +271,20 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestFilterRange()
{
string searchText = null;
loadBeatmaps();
// buffer the selection
setSelected(3, 2);
AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet.Metadata.Title);
setSelected(1, 3);
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
{
SearchText = "#3",
SearchText = searchText,
StarDifficulty = new FilterCriteria.OptionalRange<double>
{
Min = 2,
@ -327,7 +327,7 @@ namespace osu.Game.Tests.Visual.SongSelect
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(TestResources.CreateTestBeatmapSetInfo(100, rulesets.AvailableRulesets.ToArray())));
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
@ -345,18 +345,21 @@ namespace osu.Game.Tests.Visual.SongSelect
{
loadBeatmaps();
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
var firstAdded = TestResources.CreateTestBeatmapSetInfo();
var secondAdded = TestResources.CreateTestBeatmapSetInfo();
AddStep("Add new set", () => carousel.UpdateBeatmapSet(firstAdded));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(secondAdded));
checkVisibleItemCount(false, set_count + 2);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
AddStep("Remove set", () => carousel.RemoveBeatmapSet(firstAdded));
checkVisibleItemCount(false, set_count + 1);
setSelected(set_count + 1, 1);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Remove set", () => carousel.RemoveBeatmapSet(secondAdded));
checkVisibleItemCount(false, set_count);
@ -372,7 +375,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
sets.Clear();
var rulesetBeatmapSet = createTestBeatmapSet(1);
var rulesetBeatmapSet = TestResources.CreateTestBeatmapSetInfo(1);
var taikoRuleset = rulesets.AvailableRulesets.ElementAt(1);
rulesetBeatmapSet.Beatmaps.ForEach(b =>
{
@ -397,12 +400,30 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestSorting()
{
loadBeatmaps();
var sets = new List<BeatmapSetInfo>();
const string zzz_string = "zzzzz";
for (int i = 0; i < 20; i++)
{
// index + 1 because we are using OnlineID which should never be zero.
var set = TestResources.CreateTestBeatmapSetInfo(i + 1);
if (i == 4)
set.Metadata.Artist = zzz_string;
if (i == 16)
set.Metadata.AuthorString = zzz_string;
sets.Add(set);
}
loadBeatmaps(sets);
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.Author.Username == "zzzzz");
AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Author.Username == zzz_string);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!", StringComparison.Ordinal));
AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Artist == zzz_string);
}
[Test]
@ -413,19 +434,21 @@ namespace osu.Game.Tests.Visual.SongSelect
for (int i = 0; i < 20; i++)
{
// index + 1 because we are using OnlineID which should never be zero.
var set = createTestBeatmapSet(i + 1);
var set = TestResources.CreateTestBeatmapSetInfo(i + 1);
set.Metadata.Artist = "same artist";
set.Metadata.Title = "same title";
sets.Add(set);
}
int idOffset = sets.First().OnlineID ?? 0;
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + 1).All(b => b));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + 1).All(b => b));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b));
}
[Test]
@ -435,7 +458,7 @@ namespace osu.Game.Tests.Visual.SongSelect
for (int i = 0; i < 3; i++)
{
var set = createTestBeatmapSet(i);
var set = TestResources.CreateTestBeatmapSetInfo(3);
set.Beatmaps[0].StarRating = 3 - i;
set.Beatmaps[2].StarRating = 6 + i;
sets.Add(set);
@ -504,7 +527,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("create hidden set", () =>
{
hidingSet = createTestBeatmapSet(1);
hidingSet = TestResources.CreateTestBeatmapSetInfo(3);
hidingSet.Beatmaps[1].Hidden = true;
hiddenList.Clear();
@ -551,7 +574,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add mixed ruleset beatmapset", () =>
{
testMixed = createTestBeatmapSet(set_count + 1);
testMixed = TestResources.CreateTestBeatmapSetInfo();
for (int i = 0; i <= 2; i++)
{
@ -574,7 +597,7 @@ namespace osu.Game.Tests.Visual.SongSelect
BeatmapSetInfo testSingle = null;
AddStep("add single ruleset beatmapset", () =>
{
testSingle = createTestBeatmapSet(set_count + 2);
testSingle = TestResources.CreateTestBeatmapSetInfo();
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
@ -594,7 +617,7 @@ namespace osu.Game.Tests.Visual.SongSelect
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++)
manySets.Add(createTestBeatmapSet(i));
manySets.Add(TestResources.CreateTestBeatmapSetInfo(i));
loadBeatmaps(manySets);
@ -627,18 +650,11 @@ namespace osu.Game.Tests.Visual.SongSelect
{
for (int i = 0; i < 10; i++)
{
var set = createTestBeatmapSet(i);
foreach (var b in set.Beatmaps)
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3, new[]
{
// all taiko except for first
int ruleset = i > 0 ? 1 : 0;
b.Ruleset = rulesets.GetRuleset(ruleset);
b.RulesetID = ruleset;
}
manySets.Add(set);
rulesets.GetRuleset(i > 0 ? 1 : 0)
}));
}
});
@ -660,7 +676,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Restore different ruleset filter", () =>
{
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.OnlineID ?? -1);
});
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First()));
@ -678,7 +694,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add mixed difficulty set", () =>
{
set = createTestBeatmapSet(1);
set = TestResources.CreateTestBeatmapSetInfo(1);
set.Beatmaps.Clear();
for (int i = 1; i <= 15; i++)
@ -730,7 +746,11 @@ namespace osu.Game.Tests.Visual.SongSelect
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= (count ?? set_count); i++)
beatmapSets.Add(createTestBeatmapSet(i, randomDifficulties));
{
beatmapSets.Add(randomDifficulties
? TestResources.CreateTestBeatmapSetInfo()
: TestResources.CreateTestBeatmapSetInfo(3));
}
}
carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
@ -766,7 +786,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmapInfo.Equals(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First());
return carousel.SelectedBeatmapInfo?.Equals(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First()) == true;
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmapInfo);
});
@ -834,95 +854,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is visible", selectedBeatmapVisible);
}
private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
{
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
};
var beatmapSet = new BeatmapSetInfo
{
ID = id,
OnlineID = id,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = metadata,
};
foreach (var b in getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3, metadata))
beatmapSet.Beatmaps.Add(b);
return beatmapSet;
}
private IEnumerable<BeatmapInfo> getBeatmaps(int count, BeatmapMetadata metadata)
{
int id = 0;
for (int i = 0; i < count; i++)
{
float diff = (float)i / count * 10;
string version = "Normal";
if (diff > 6.6)
version = "Insane";
else if (diff > 3.3)
version = "Hard";
yield return new BeatmapInfo
{
OnlineID = id++ * 10,
DifficultyName = version,
StarRating = diff,
Ruleset = new OsuRuleset().RulesetInfo,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
}
};
}
}
private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
{
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
};
var toReturn = new BeatmapSetInfo
{
OnlineID = id,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = metadata,
};
for (int b = 1; b < 101; b++)
{
toReturn.Beatmaps.Add(new BeatmapInfo
{
OnlineID = b * 10,
DifficultyName = $"Extra {b}",
Ruleset = rulesets.GetRuleset((b - 1) % 4),
StarRating = 2,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
return toReturn;
}
private class TestBeatmapCarousel : BeatmapCarousel
{
public bool PendingFilterTask => PendingFilter != null;