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https://github.com/osukey/osukey.git
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Combine all test data BeatmapSetInfo
creation into a single method
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@ -1,16 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Music;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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private PlaylistOverlay playlistOverlay;
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private BeatmapSetInfo first;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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@ -43,19 +45,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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for (int i = 0; i < 100; i++)
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{
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beatmapSets.Add(new BeatmapSetInfo
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{
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Metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song {i + 1}",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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},
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DateAdded = DateTimeOffset.UtcNow,
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});
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beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo());
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}
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first = beatmapSets.First();
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playlistOverlay.BeatmapSets.BindTo(beatmapSets);
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});
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@ -66,7 +60,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("hold 1st item handle", () =>
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{
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var handle = this.ChildrenOfType<PlaylistItem.PlaylistItemHandle>().First();
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var handle = this.ChildrenOfType<OsuRearrangeableListItem<BeatmapSetInfo>.PlaylistItemHandle>().First();
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InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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});
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@ -77,7 +71,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.Centre);
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});
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AddAssert("song 1 is 5th", () => beatmapSets[4].Metadata.Title == "Some Song 1");
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AddAssert("song 1 is 5th", () => beatmapSets[4] == first);
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AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left));
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}
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