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Fix most warnings.
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@ -59,10 +59,9 @@ namespace osu.Game.Modes.Osu.Objects
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if (i == ControlPoints.Count - 1 || ControlPoints[i] == ControlPoints[i + 1])
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{
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List<Vector2> subpath = calculateSubpath(subControlPoints);
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for (int j = 0; j < subpath.Count; ++j)
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// Only add those vertices that add a new segment to the path.
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if (calculatedPath.Count == 0 || calculatedPath.Last() != subpath[j])
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calculatedPath.Add(subpath[j]);
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foreach (Vector2 t in subpath)
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if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
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calculatedPath.Add(t);
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subControlPoints.Clear();
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}
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@ -175,7 +174,7 @@ namespace osu.Game.Modes.Osu.Objects
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path.Clear();
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int i = 0;
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for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) ;
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for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) { }
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path.Add(interpolateVertices(i, d0) + Offset);
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