mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into drawable-hit-object-hit-state-fix
This commit is contained in:
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -31,19 +32,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
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/// </summary>
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[NotNull]
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public readonly DrawableOsuHitObject Start;
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public readonly OsuHitObject Start;
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/// <summary>
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/// Creates a new <see cref="FollowPointConnection"/>.
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/// </summary>
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/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
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public FollowPointConnection([NotNull] DrawableOsuHitObject start)
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public FollowPointConnection([NotNull] OsuHitObject start)
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{
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Start = start;
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RelativeSizeAxes = Axes.Both;
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StartTime.BindTo(Start.HitObject.StartTimeBindable);
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StartTime.BindTo(start.StartTimeBindable);
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}
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protected override void LoadComplete()
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@ -52,13 +53,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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bindEvents(Start);
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}
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private DrawableOsuHitObject end;
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private OsuHitObject end;
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
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/// </summary>
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[CanBeNull]
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public DrawableOsuHitObject End
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public OsuHitObject End
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{
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get => end;
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set
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@ -75,10 +76,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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}
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}
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private void bindEvents(DrawableOsuHitObject drawableObject)
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private void bindEvents(OsuHitObject obj)
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{
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drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
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drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
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obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
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obj.DefaultsApplied += _ => scheduleRefresh();
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}
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private void scheduleRefresh()
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@ -88,23 +89,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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private void refresh()
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{
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OsuHitObject osuStart = Start.HitObject;
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double startTime = osuStart.GetEndTime();
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double startTime = Start.GetEndTime();
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LifetimeStart = startTime;
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OsuHitObject osuEnd = End?.HitObject;
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if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
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if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
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{
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// ensure we always set a lifetime for full LifetimeManagementContainer benefits
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LifetimeEnd = LifetimeStart;
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return;
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}
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Vector2 startPosition = osuStart.StackedEndPosition;
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Vector2 endPosition = osuEnd.StackedPosition;
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double endTime = osuEnd.StartTime;
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Vector2 startPosition = Start.StackedEndPosition;
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Vector2 endPosition = End.StackedPosition;
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double endTime = End.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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@ -130,10 +128,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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AddInternal(fp = new FollowPoint());
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Debug.Assert(End != null);
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fp.Position = pointStartPosition;
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fp.Rotation = rotation;
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fp.Alpha = 0;
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fp.Scale = new Vector2(1.5f * osuEnd.Scale);
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fp.Scale = new Vector2(1.5f * End.Scale);
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firstTransformStartTime ??= fadeInTime;
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@ -141,12 +141,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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fp.FadeIn(osuEnd.TimeFadeIn);
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fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
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fp.FadeIn(End.TimeFadeIn);
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fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
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finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
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finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
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}
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point++;
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@ -24,19 +24,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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public override bool RemoveCompletedTransforms => false;
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/// <summary>
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/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
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/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
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/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
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public void AddFollowPoints(DrawableOsuHitObject hitObject)
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/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
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public void AddFollowPoints(OsuHitObject hitObject)
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=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
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/// <summary>
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/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
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/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
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/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
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public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
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/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
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public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
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/// <summary>
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/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
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@ -4,7 +4,6 @@
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -21,28 +20,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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public ApproachCircle ApproachCircle { get; }
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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public OsuAction? HitAction => HitArea.HitAction;
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public readonly HitReceptor HitArea;
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public readonly SkinnableDrawable CirclePiece;
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private readonly Container scaleContainer;
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protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
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public ApproachCircle ApproachCircle { get; private set; }
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public HitReceptor HitArea { get; private set; }
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public SkinnableDrawable CirclePiece { get; private set; }
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private Container scaleContainer;
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private InputManager inputManager;
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public DrawableHitCircle(HitCircle h)
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: base(h)
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{
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Origin = Anchor.Centre;
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}
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Position = HitObject.StackedPosition;
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[BackgroundDependencyLoader]
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private void load()
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{
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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@ -75,19 +71,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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Size = HitArea.DrawSize;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
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AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
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}
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@ -2,18 +2,24 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
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{
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private readonly ShakeContainer shakeContainer;
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public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
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public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
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public readonly IBindable<float> ScaleBindable = new BindableFloat();
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public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
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// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
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public override bool HandlePositionalInput => true;
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@ -26,16 +32,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// </summary>
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public Func<DrawableHitObject, double, bool> CheckHittable;
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private ShakeContainer shakeContainer;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Alpha = 0;
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base.AddInternal(shakeContainer = new ShakeContainer
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{
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ShakeDuration = 30,
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RelativeSizeAxes = Axes.Both
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});
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Alpha = 0;
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IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
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PositionBindable.BindTo(HitObject.PositionBindable);
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StackHeightBindable.BindTo(HitObject.StackHeightBindable);
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ScaleBindable.BindTo(HitObject.ScaleBindable);
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}
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// Forward all internal management to shakeContainer.
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|
@ -2,22 +2,17 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osuTK;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgement : DrawableJudgement
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{
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protected SkinnableSprite Lighting;
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private Bindable<Color4> lightingColour;
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protected SkinnableLighting Lighting { get; private set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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@ -34,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(Lighting = new SkinnableSprite("lighting")
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AddInternal(Lighting = new SkinnableLighting
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{
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
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@ -59,19 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.PrepareForUse();
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lightingColour?.UnbindAll();
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Lighting.ResetAnimation();
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|
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if (JudgedObject != null)
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{
|
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lightingColour = JudgedObject.AccentColour.GetBoundCopy();
|
||||
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
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}
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else
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{
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Lighting.Colour = Color4.White;
|
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}
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Lighting.SetColourFrom(JudgedObject, Result);
|
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}
|
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|
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private double fadeOutDelay;
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|
@ -20,62 +20,54 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
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{
|
||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
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{
|
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public new Slider HitObject => (Slider)base.HitObject;
|
||||
|
||||
public DrawableSliderHead HeadCircle => headContainer.Child;
|
||||
public DrawableSliderTail TailCircle => tailContainer.Child;
|
||||
|
||||
public readonly SliderBall Ball;
|
||||
public readonly SkinnableDrawable Body;
|
||||
public SliderBall Ball { get; private set; }
|
||||
public SkinnableDrawable Body { get; private set; }
|
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|
||||
public override bool DisplayResult => false;
|
||||
|
||||
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
|
||||
|
||||
private readonly Container<DrawableSliderHead> headContainer;
|
||||
private readonly Container<DrawableSliderTail> tailContainer;
|
||||
private readonly Container<DrawableSliderTick> tickContainer;
|
||||
private readonly Container<DrawableSliderRepeat> repeatContainer;
|
||||
public readonly IBindable<int> PathVersion = new Bindable<int>();
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
private Container<DrawableSliderHead> headContainer;
|
||||
private Container<DrawableSliderTail> tailContainer;
|
||||
private Container<DrawableSliderTick> tickContainer;
|
||||
private Container<DrawableSliderRepeat> repeatContainer;
|
||||
|
||||
public DrawableSlider(Slider s)
|
||||
: base(s)
|
||||
{
|
||||
slider = s;
|
||||
|
||||
Position = s.StackedPosition;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
|
||||
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
||||
Ball = new SliderBall(s, this)
|
||||
Ball = new SliderBall(this)
|
||||
{
|
||||
GetInitialHitAction = () => HeadCircle.HitAction,
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(s.Scale),
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
|
||||
PathVersion.BindTo(HitObject.Path.Version);
|
||||
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
|
||||
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
|
||||
ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
@ -162,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
switch (hitObject)
|
||||
{
|
||||
case SliderTailCircle tail:
|
||||
return new DrawableSliderTail(slider, tail);
|
||||
return new DrawableSliderTail(tail);
|
||||
|
||||
case SliderHeadCircle head:
|
||||
return new DrawableSliderHead(slider, head)
|
||||
return new DrawableSliderHead(HitObject, head)
|
||||
{
|
||||
OnShake = Shake,
|
||||
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
|
||||
};
|
||||
|
||||
case SliderTick tick:
|
||||
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||
return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
|
||||
|
||||
case SliderRepeat repeat:
|
||||
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
|
||||
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
@ -200,14 +192,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
|
||||
|
||||
Ball.UpdateProgress(completionProgress);
|
||||
sliderBody?.UpdateProgress(completionProgress);
|
||||
|
||||
foreach (DrawableHitObject hitObject in NestedHitObjects)
|
||||
{
|
||||
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
|
||||
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
|
||||
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
|
||||
}
|
||||
|
||||
@ -239,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (userTriggered || Time.Current < slider.EndTime)
|
||||
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||
return;
|
||||
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
|
@ -5,13 +5,11 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderHead : DrawableHitCircle
|
||||
{
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||
@ -27,10 +25,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
pathVersion.BindTo(slider.Path.Version);
|
||||
|
||||
positionBindable.BindValueChanged(_ => updatePosition());
|
||||
PositionBindable.BindValueChanged(_ => updatePosition());
|
||||
pathVersion.BindValueChanged(_ => updatePosition(), true);
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
@ -22,9 +21,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private double animDuration;
|
||||
|
||||
private readonly Drawable scaleContainer;
|
||||
|
||||
public readonly Drawable CirclePiece;
|
||||
public Drawable CirclePiece { get; private set; }
|
||||
private Drawable scaleContainer;
|
||||
private ReverseArrowPiece arrow;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
@ -33,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
this.sliderRepeat = sliderRepeat;
|
||||
this.drawableSlider = drawableSlider;
|
||||
}
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
InternalChild = scaleContainer = new Container
|
||||
{
|
||||
@ -50,15 +52,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
arrow = new ReverseArrowPiece(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
@ -100,8 +95,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private bool hasRotation;
|
||||
|
||||
private readonly ReverseArrowPiece arrow;
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||
{
|
||||
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -23,18 +22,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
private SkinnableDrawable circlePiece;
|
||||
private Container scaleContainer;
|
||||
|
||||
private readonly SkinnableDrawable circlePiece;
|
||||
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
|
||||
public DrawableSliderTail(SliderTailCircle tailCircle)
|
||||
: base(tailCircle)
|
||||
{
|
||||
this.tailCircle = tailCircle;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
@ -23,10 +22,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
private readonly SkinnableDrawable scaleContainer;
|
||||
private SkinnableDrawable scaleContainer;
|
||||
|
||||
public DrawableSliderTick(SliderTick sliderTick)
|
||||
: base(sliderTick)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Origin = Anchor.Centre;
|
||||
@ -49,15 +53,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -16,34 +16,33 @@ using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSpinner : DrawableOsuHitObject
|
||||
{
|
||||
protected readonly Spinner Spinner;
|
||||
public new Spinner HitObject => (Spinner)base.HitObject;
|
||||
|
||||
private readonly Container<DrawableSpinnerTick> ticks;
|
||||
public SpinnerRotationTracker RotationTracker { get; private set; }
|
||||
public SpinnerSpmCounter SpmCounter { get; private set; }
|
||||
|
||||
public readonly SpinnerRotationTracker RotationTracker;
|
||||
public readonly SpinnerSpmCounter SpmCounter;
|
||||
private readonly SpinnerBonusDisplay bonusDisplay;
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private Container<DrawableSpinnerTick> ticks;
|
||||
private SpinnerBonusDisplay bonusDisplay;
|
||||
|
||||
private Bindable<bool> isSpinning;
|
||||
private bool spinnerFrequencyModulate;
|
||||
|
||||
public DrawableSpinner(Spinner s)
|
||||
: base(s)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Position = s.Position;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Spinner = s;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
ticks = new Container<DrawableSpinnerTick>(),
|
||||
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
|
||||
RotationTracker = new SpinnerRotationTracker(Spinner)
|
||||
RotationTracker = new SpinnerRotationTracker(this)
|
||||
}
|
||||
},
|
||||
SpmCounter = new SpinnerSpmCounter
|
||||
@ -72,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Y = -120,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Bindable<bool> isSpinning;
|
||||
PositionBindable.BindValueChanged(pos => Position = pos.NewValue, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@ -172,13 +171,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
}
|
||||
|
||||
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.ApplySkin(skin, allowFallback);
|
||||
@ -192,12 +184,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Spinner.SpinsRequired == 0)
|
||||
if (HitObject.SpinsRequired == 0)
|
||||
// some spinners are so short they can't require an integer spin count.
|
||||
// these become implicitly hit.
|
||||
return 1;
|
||||
|
||||
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -207,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
RotationTracker.Complete.Value = Progress >= 1;
|
||||
|
||||
if (userTriggered || Time.Current < Spinner.EndTime)
|
||||
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||
return;
|
||||
|
||||
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
|
||||
@ -222,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
r.Type = HitResult.Ok;
|
||||
else if (Progress > .75)
|
||||
r.Type = HitResult.Meh;
|
||||
else if (Time.Current >= Spinner.EndTime)
|
||||
else if (Time.Current >= HitObject.EndTime)
|
||||
r.Type = r.Judgement.MinResult;
|
||||
});
|
||||
}
|
||||
@ -274,7 +266,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
tick.TriggerResult(true);
|
||||
if (tick is DrawableSpinnerBonusTick)
|
||||
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
|
||||
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
|
||||
}
|
||||
|
||||
wholeSpins++;
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Gameplay/osu/disc"),
|
||||
},
|
||||
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
|
||||
new TrianglesPiece(drawableHitObject.GetHashCode())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
|
@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
private DrawableSpinner drawableSpinner;
|
||||
|
||||
private Spinner spinner;
|
||||
|
||||
private const float initial_scale = 1.3f;
|
||||
private const float idle_alpha = 0.2f;
|
||||
private const float tracking_alpha = 0.4f;
|
||||
@ -52,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||
{
|
||||
drawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||
spinner = (Spinner)drawableSpinner.HitObject;
|
||||
|
||||
normalColour = colours.BlueDark;
|
||||
completeColour = colours.YellowLight;
|
||||
@ -130,6 +127,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
if (!(drawableHitObject is DrawableSpinner))
|
||||
return;
|
||||
|
||||
Spinner spinner = drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
{
|
||||
this.ScaleTo(initial_scale);
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
circle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
|
||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
}
|
||||
|
||||
|
@ -17,23 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private IBindable<int> pathVersion;
|
||||
private IBindable<Color4> accentColour;
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuRulesetConfigManager config { get; set; }
|
||||
|
||||
private Slider slider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||
{
|
||||
slider = (Slider)drawableObject.HitObject;
|
||||
var drawableSlider = (DrawableSlider)drawableObject;
|
||||
|
||||
scaleBindable = slider.ScaleBindable.GetBoundCopy();
|
||||
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
|
||||
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
|
||||
|
||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
||||
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => Refresh());
|
||||
|
||||
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||
|
@ -30,15 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
set => ball.Colour = value;
|
||||
}
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly Drawable followCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly Drawable ball;
|
||||
|
||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||
public SliderBall(DrawableSlider drawableSlider)
|
||||
{
|
||||
this.drawableSlider = drawableSlider;
|
||||
this.slider = slider;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@ -133,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
if (headCircleHitAction == null)
|
||||
timeToAcceptAnyKeyAfter = null;
|
||||
|
||||
var actions = drawableSlider?.OsuActionInputManager?.PressedActions;
|
||||
var actions = drawableSlider.OsuActionInputManager?.PressedActions;
|
||||
|
||||
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
|
||||
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
|
||||
@ -147,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Tracking =
|
||||
// in valid time range
|
||||
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
|
||||
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
|
||||
// in valid position range
|
||||
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
// valid action
|
||||
@ -172,9 +170,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
var newPos = slider.CurvePositionAt(completionProgress);
|
||||
var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
|
||||
|
||||
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
|
||||
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
|
||||
if (diff == Vector2.Zero)
|
||||
return;
|
||||
|
||||
|
@ -51,18 +51,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
private Vector2 snakedPathOffset;
|
||||
|
||||
private Slider slider;
|
||||
private DrawableSlider drawableSlider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
slider = (Slider)drawableObject.HitObject;
|
||||
drawableSlider = (DrawableSlider)drawableObject;
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
if (drawableSlider == null)
|
||||
return;
|
||||
|
||||
Slider slider = drawableSlider.HitObject;
|
||||
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
@ -87,8 +92,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
if (drawableSlider == null)
|
||||
return;
|
||||
|
||||
// Generate the entire curve
|
||||
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// Force the body to be the final path size to avoid excessive autosize computations
|
||||
@ -132,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
|
@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerRotationTracker : CircularContainer
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
|
||||
public override bool IsPresent => true; // handle input when hidden
|
||||
|
||||
public SpinnerRotationTracker(Spinner s)
|
||||
private readonly DrawableSpinner drawableSpinner;
|
||||
|
||||
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
|
||||
{
|
||||
spinner = s;
|
||||
this.drawableSpinner = drawableSpinner;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
/// </summary>
|
||||
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
|
48
osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs
Normal file
48
osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class SkinnableLighting : SkinnableSprite
|
||||
{
|
||||
private DrawableHitObject targetObject;
|
||||
private JudgementResult targetResult;
|
||||
|
||||
public SkinnableLighting()
|
||||
: base("lighting")
|
||||
{
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
updateColour();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the lighting colour from a given hitobject and result.
|
||||
/// </summary>
|
||||
/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param>
|
||||
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param>
|
||||
public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
|
||||
{
|
||||
this.targetObject = targetObject;
|
||||
this.targetResult = targetResult;
|
||||
|
||||
updateColour();
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
if (targetObject == null || targetResult == null)
|
||||
Colour = Color4.White;
|
||||
else
|
||||
Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user