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Merge branch 'master' into drawable-hit-object-hit-state-fix
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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@ -22,9 +21,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private double animDuration;
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private readonly Drawable scaleContainer;
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public readonly Drawable CirclePiece;
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public Drawable CirclePiece { get; private set; }
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private Drawable scaleContainer;
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private ReverseArrowPiece arrow;
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public override bool DisplayResult => false;
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@ -33,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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this.sliderRepeat = sliderRepeat;
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this.drawableSlider = drawableSlider;
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}
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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[BackgroundDependencyLoader]
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private void load()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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InternalChild = scaleContainer = new Container
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{
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@ -50,15 +52,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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arrow = new ReverseArrowPiece(),
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}
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};
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}
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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[BackgroundDependencyLoader]
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private void load()
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{
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scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -100,8 +95,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private bool hasRotation;
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private readonly ReverseArrowPiece arrow;
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
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{
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// When the repeat is hit, the arrow should fade out on spot rather than following the slider
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