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Add event on EditorChangeHandler state change
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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@ -10,6 +11,11 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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public interface IEditorChangeHandler
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{
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/// <summary>
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/// Fired whenever a state change occurs.
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/// </summary>
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public event Action OnStateChange;
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/// <summary>
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/// Begins a bulk state change event. <see cref="EndChange"/> should be invoked soon after.
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/// </summary>
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